255 lines
8.5 KiB
C++
255 lines
8.5 KiB
C++
/*************************************************************************/
|
|
/* control_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef CONTROL_EDITOR_PLUGIN_H
|
|
#define CONTROL_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
|
|
#include "scene/gui/box_container.h"
|
|
#include "scene/gui/check_box.h"
|
|
#include "scene/gui/control.h"
|
|
#include "scene/gui/label.h"
|
|
#include "scene/gui/margin_container.h"
|
|
#include "scene/gui/option_button.h"
|
|
#include "scene/gui/panel_container.h"
|
|
#include "scene/gui/texture_rect.h"
|
|
|
|
class ControlPositioningWarning : public MarginContainer {
|
|
GDCLASS(ControlPositioningWarning, MarginContainer);
|
|
|
|
Control *control_node = nullptr;
|
|
|
|
PanelContainer *bg_panel = nullptr;
|
|
GridContainer *grid = nullptr;
|
|
TextureRect *title_icon = nullptr;
|
|
TextureRect *hint_icon = nullptr;
|
|
Label *title_label = nullptr;
|
|
Label *hint_label = nullptr;
|
|
Control *hint_filler_left = nullptr;
|
|
Control *hint_filler_right = nullptr;
|
|
|
|
void _update_warning();
|
|
void _update_toggler();
|
|
virtual void gui_input(const Ref<InputEvent> &p_event) override;
|
|
|
|
protected:
|
|
void _notification(int p_notification);
|
|
|
|
public:
|
|
void set_control(Control *p_node);
|
|
|
|
ControlPositioningWarning();
|
|
};
|
|
|
|
class EditorPropertyAnchorsPreset : public EditorProperty {
|
|
GDCLASS(EditorPropertyAnchorsPreset, EditorProperty);
|
|
OptionButton *options;
|
|
|
|
void _option_selected(int p_which);
|
|
|
|
protected:
|
|
virtual void _set_read_only(bool p_read_only) override;
|
|
|
|
public:
|
|
void setup(const Vector<String> &p_options);
|
|
virtual void update_property() override;
|
|
EditorPropertyAnchorsPreset();
|
|
};
|
|
|
|
class EditorPropertySizeFlags : public EditorProperty {
|
|
GDCLASS(EditorPropertySizeFlags, EditorProperty);
|
|
|
|
enum FlagPreset {
|
|
SIZE_FLAGS_PRESET_FILL,
|
|
SIZE_FLAGS_PRESET_SHRINK_BEGIN,
|
|
SIZE_FLAGS_PRESET_SHRINK_CENTER,
|
|
SIZE_FLAGS_PRESET_SHRINK_END,
|
|
SIZE_FLAGS_PRESET_CUSTOM,
|
|
};
|
|
|
|
OptionButton *flag_presets;
|
|
CheckBox *flag_expand;
|
|
VBoxContainer *flag_options;
|
|
Vector<CheckBox *> flag_checks;
|
|
|
|
bool vertical = false;
|
|
|
|
bool keep_selected_preset = false;
|
|
|
|
void _preset_selected(int p_which);
|
|
void _expand_toggled();
|
|
void _flag_toggled();
|
|
|
|
protected:
|
|
virtual void _set_read_only(bool p_read_only) override;
|
|
|
|
public:
|
|
void setup(const Vector<String> &p_options, bool p_vertical);
|
|
virtual void update_property() override;
|
|
EditorPropertySizeFlags();
|
|
};
|
|
|
|
class EditorInspectorPluginControl : public EditorInspectorPlugin {
|
|
GDCLASS(EditorInspectorPluginControl, EditorInspectorPlugin);
|
|
|
|
public:
|
|
virtual bool can_handle(Object *p_object) override;
|
|
virtual void parse_group(Object *p_object, const String &p_group) override;
|
|
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
|
|
};
|
|
|
|
class ControlEditorToolbar : public HBoxContainer {
|
|
GDCLASS(ControlEditorToolbar, HBoxContainer);
|
|
|
|
UndoRedo *undo_redo;
|
|
EditorSelection *editor_selection;
|
|
|
|
enum MenuOption {
|
|
ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT,
|
|
ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT,
|
|
ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT,
|
|
ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT,
|
|
ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT,
|
|
ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT,
|
|
ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP,
|
|
ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM,
|
|
ANCHORS_AND_OFFSETS_PRESET_CENTER,
|
|
ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE,
|
|
ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE,
|
|
ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE,
|
|
ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE,
|
|
ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE,
|
|
ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE,
|
|
ANCHORS_AND_OFFSETS_PRESET_WIDE,
|
|
|
|
ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO,
|
|
|
|
ANCHORS_PRESET_TOP_LEFT,
|
|
ANCHORS_PRESET_TOP_RIGHT,
|
|
ANCHORS_PRESET_BOTTOM_LEFT,
|
|
ANCHORS_PRESET_BOTTOM_RIGHT,
|
|
ANCHORS_PRESET_CENTER_LEFT,
|
|
ANCHORS_PRESET_CENTER_RIGHT,
|
|
ANCHORS_PRESET_CENTER_TOP,
|
|
ANCHORS_PRESET_CENTER_BOTTOM,
|
|
ANCHORS_PRESET_CENTER,
|
|
ANCHORS_PRESET_TOP_WIDE,
|
|
ANCHORS_PRESET_LEFT_WIDE,
|
|
ANCHORS_PRESET_RIGHT_WIDE,
|
|
ANCHORS_PRESET_BOTTOM_WIDE,
|
|
ANCHORS_PRESET_VCENTER_WIDE,
|
|
ANCHORS_PRESET_HCENTER_WIDE,
|
|
ANCHORS_PRESET_WIDE,
|
|
|
|
// Offsets Presets are not currently in use.
|
|
OFFSETS_PRESET_TOP_LEFT,
|
|
OFFSETS_PRESET_TOP_RIGHT,
|
|
OFFSETS_PRESET_BOTTOM_LEFT,
|
|
OFFSETS_PRESET_BOTTOM_RIGHT,
|
|
OFFSETS_PRESET_CENTER_LEFT,
|
|
OFFSETS_PRESET_CENTER_RIGHT,
|
|
OFFSETS_PRESET_CENTER_TOP,
|
|
OFFSETS_PRESET_CENTER_BOTTOM,
|
|
OFFSETS_PRESET_CENTER,
|
|
OFFSETS_PRESET_TOP_WIDE,
|
|
OFFSETS_PRESET_LEFT_WIDE,
|
|
OFFSETS_PRESET_RIGHT_WIDE,
|
|
OFFSETS_PRESET_BOTTOM_WIDE,
|
|
OFFSETS_PRESET_VCENTER_WIDE,
|
|
OFFSETS_PRESET_HCENTER_WIDE,
|
|
OFFSETS_PRESET_WIDE,
|
|
|
|
CONTAINERS_H_PRESET_FILL,
|
|
CONTAINERS_H_PRESET_FILL_EXPAND,
|
|
CONTAINERS_H_PRESET_SHRINK_BEGIN,
|
|
CONTAINERS_H_PRESET_SHRINK_CENTER,
|
|
CONTAINERS_H_PRESET_SHRINK_END,
|
|
CONTAINERS_V_PRESET_FILL,
|
|
CONTAINERS_V_PRESET_FILL_EXPAND,
|
|
CONTAINERS_V_PRESET_SHRINK_BEGIN,
|
|
CONTAINERS_V_PRESET_SHRINK_CENTER,
|
|
CONTAINERS_V_PRESET_SHRINK_END,
|
|
};
|
|
|
|
TextureRect *anchor_layouts_icon;
|
|
MenuButton *anchor_presets_menu;
|
|
PopupMenu *anchors_popup;
|
|
TextureRect *container_layouts_icon;
|
|
MenuButton *container_h_presets_menu;
|
|
MenuButton *container_v_presets_menu;
|
|
|
|
Button *anchor_mode_button;
|
|
|
|
bool anchors_mode = false;
|
|
|
|
void _set_anchors_preset(Control::LayoutPreset p_preset);
|
|
void _set_anchors_and_offsets_preset(Control::LayoutPreset p_preset);
|
|
void _set_anchors_and_offsets_to_keep_ratio();
|
|
void _set_container_h_preset(Control::SizeFlags p_preset);
|
|
void _set_container_v_preset(Control::SizeFlags p_preset);
|
|
|
|
Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
|
|
Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
|
|
|
|
void _button_toggle_anchor_mode(bool p_status);
|
|
|
|
bool _is_node_locked(const Node *p_node);
|
|
List<Control *> _get_edited_controls(bool retrieve_locked = false, bool remove_controls_if_parent_in_selection = true);
|
|
void _popup_callback(int p_op);
|
|
void _selection_changed();
|
|
|
|
protected:
|
|
void _notification(int p_notification);
|
|
|
|
static ControlEditorToolbar *singleton;
|
|
|
|
public:
|
|
bool is_anchors_mode_enabled() { return anchors_mode; };
|
|
|
|
static ControlEditorToolbar *get_singleton() { return singleton; }
|
|
|
|
ControlEditorToolbar(EditorNode *p_editor);
|
|
};
|
|
|
|
class ControlEditorPlugin : public EditorPlugin {
|
|
GDCLASS(ControlEditorPlugin, EditorPlugin);
|
|
|
|
EditorNode *editor;
|
|
ControlEditorToolbar *toolbar;
|
|
|
|
public:
|
|
virtual String get_name() const override { return "Control"; }
|
|
|
|
ControlEditorPlugin(EditorNode *p_editor);
|
|
};
|
|
|
|
#endif //CONTROL_EDITOR_PLUGIN_H
|