89 lines
3 KiB
C++
89 lines
3 KiB
C++
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#ifndef B3_GPU_NARROWPHASE_INTERNAL_DATA_H
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#define B3_GPU_NARROWPHASE_INTERNAL_DATA_H
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#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
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#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
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#include "Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h"
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#include "Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h"
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#include "Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h"
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#include "Bullet3Common/shared/b3Int4.h"
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#include "Bullet3Common/shared/b3Int2.h"
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class b3ConvexUtility;
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struct b3GpuNarrowPhaseInternalData
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{
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b3AlignedObjectArray<b3ConvexUtility*>* m_convexData;
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b3AlignedObjectArray<b3ConvexPolyhedronData> m_convexPolyhedra;
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b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
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b3AlignedObjectArray<b3Vector3> m_convexVertices;
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b3AlignedObjectArray<int> m_convexIndices;
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b3OpenCLArray<b3ConvexPolyhedronData>* m_convexPolyhedraGPU;
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b3OpenCLArray<b3Vector3>* m_uniqueEdgesGPU;
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b3OpenCLArray<b3Vector3>* m_convexVerticesGPU;
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b3OpenCLArray<int>* m_convexIndicesGPU;
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b3OpenCLArray<b3Vector3>* m_worldVertsB1GPU;
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b3OpenCLArray<b3Int4>* m_clippingFacesOutGPU;
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b3OpenCLArray<b3Vector3>* m_worldNormalsAGPU;
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b3OpenCLArray<b3Vector3>* m_worldVertsA1GPU;
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b3OpenCLArray<b3Vector3>* m_worldVertsB2GPU;
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b3AlignedObjectArray<b3GpuChildShape> m_cpuChildShapes;
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b3OpenCLArray<b3GpuChildShape>* m_gpuChildShapes;
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b3AlignedObjectArray<b3GpuFace> m_convexFaces;
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b3OpenCLArray<b3GpuFace>* m_convexFacesGPU;
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struct GpuSatCollision* m_gpuSatCollision;
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b3OpenCLArray<b3Int4>* m_triangleConvexPairs;
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b3OpenCLArray<b3Contact4>* m_pBufContactBuffersGPU[2];
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int m_currentContactBuffer;
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b3AlignedObjectArray<b3Contact4>* m_pBufContactOutCPU;
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b3AlignedObjectArray<b3RigidBodyData>* m_bodyBufferCPU;
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b3OpenCLArray<b3RigidBodyData>* m_bodyBufferGPU;
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b3AlignedObjectArray<b3InertiaData>* m_inertiaBufferCPU;
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b3OpenCLArray<b3InertiaData>* m_inertiaBufferGPU;
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int m_numAcceleratedShapes;
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int m_numAcceleratedRigidBodies;
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b3AlignedObjectArray<b3Collidable> m_collidablesCPU;
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b3OpenCLArray<b3Collidable>* m_collidablesGPU;
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b3OpenCLArray<b3SapAabb>* m_localShapeAABBGPU;
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b3AlignedObjectArray<b3SapAabb>* m_localShapeAABBCPU;
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b3AlignedObjectArray<class b3OptimizedBvh*> m_bvhData;
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b3AlignedObjectArray<class b3TriangleIndexVertexArray*> m_meshInterfaces;
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b3AlignedObjectArray<b3QuantizedBvhNode> m_treeNodesCPU;
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b3AlignedObjectArray<b3BvhSubtreeInfo> m_subTreesCPU;
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b3AlignedObjectArray<b3BvhInfo> m_bvhInfoCPU;
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b3OpenCLArray<b3BvhInfo>* m_bvhInfoGPU;
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b3OpenCLArray<b3QuantizedBvhNode>* m_treeNodesGPU;
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b3OpenCLArray<b3BvhSubtreeInfo>* m_subTreesGPU;
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b3Config m_config;
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};
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#endif //B3_GPU_NARROWPHASE_INTERNAL_DATA_H
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