virtualx-engine/platform/javascript/os_javascript.cpp
Fabio Alessandrelli 08efe327b6 [HTML5] Fix mouse_mode and fullscreen detection.
The canvas_id is `#`-prefixed to work with emscripten as a CSS selector.
When comparing to an event target ID (e.g. when checking if the canvas
is fullscreen, or is locking the mouse) we need to skip the first char
(the hash).
2021-02-02 20:03:39 +01:00

1260 lines
38 KiB
C++

/*************************************************************************/
/* os_javascript.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_javascript.h"
#include "core/io/json.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
#include "main/main.h"
#include "servers/visual/visual_server_raster.h"
#ifndef NO_THREADS
#include "servers/visual/visual_server_wrap_mt.h"
#endif
#include <dlfcn.h>
#include <emscripten.h>
#include <png.h>
#include <stdlib.h>
#include "dom_keys.inc"
#include "godot_js.h"
#define DOM_BUTTON_LEFT 0
#define DOM_BUTTON_MIDDLE 1
#define DOM_BUTTON_RIGHT 2
#define DOM_BUTTON_XBUTTON1 3
#define DOM_BUTTON_XBUTTON2 4
// Quit
void OS_JavaScript::request_quit_callback() {
OS_JavaScript *os = get_singleton();
if (os && os->get_main_loop()) {
os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
}
}
// Files drop (implemented in JS for now).
void OS_JavaScript::drop_files_callback(char **p_filev, int p_filec) {
OS_JavaScript *os = get_singleton();
if (!os || !os->get_main_loop()) {
return;
}
Vector<String> files;
for (int i = 0; i < p_filec; i++) {
files.push_back(String::utf8(p_filev[i]));
}
os->get_main_loop()->drop_files(files);
}
void OS_JavaScript::send_notification_callback(int p_notification) {
OS_JavaScript *os = get_singleton();
if (!os) {
return;
}
if (p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || p_notification == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
os->cursor_inside_canvas = p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
}
MainLoop *loop = os->get_main_loop();
if (loop) {
loop->notification(p_notification);
}
}
// Window (canvas)
Point2 OS_JavaScript::compute_position_in_canvas(int x, int y) {
OS_JavaScript *os = get_singleton();
int canvas_x;
int canvas_y;
godot_js_display_canvas_bounding_rect_position_get(&canvas_x, &canvas_y);
int canvas_width;
int canvas_height;
emscripten_get_canvas_element_size(os->canvas_id, &canvas_width, &canvas_height);
double element_width;
double element_height;
emscripten_get_element_css_size(os->canvas_id, &element_width, &element_height);
return Point2((int)(canvas_width / element_width * (x - canvas_x)),
(int)(canvas_height / element_height * (y - canvas_y)));
}
bool OS_JavaScript::check_size_force_redraw() {
int canvas_width;
int canvas_height;
emscripten_get_canvas_element_size(canvas_id, &canvas_width, &canvas_height);
if (last_width != canvas_width || last_height != canvas_height) {
last_width = canvas_width;
last_height = canvas_height;
// Update the framebuffer size for redraw.
emscripten_set_canvas_element_size(canvas_id, canvas_width, canvas_height);
return true;
}
return false;
}
EM_BOOL OS_JavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
OS_JavaScript *os = get_singleton();
// Empty ID is canvas.
String target_id = String::utf8(p_event->id);
if (target_id.empty() || target_id == String::utf8(&(os->canvas_id[1]))) {
// This event property is the only reliable data on
// browser fullscreen state.
os->video_mode.fullscreen = p_event->isFullscreen;
if (os->video_mode.fullscreen) {
os->entering_fullscreen = false;
} else {
// Restoring maximized window now will cause issues,
// so delay until main_loop_iterate.
os->just_exited_fullscreen = true;
}
}
return false;
}
void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
video_mode = p_video_mode;
}
OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
return video_mode;
}
Size2 OS_JavaScript::get_screen_size(int p_screen) const {
EmscriptenFullscreenChangeEvent ev;
EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2());
return Size2(ev.screenWidth, ev.screenHeight);
}
void OS_JavaScript::set_window_size(const Size2 p_size) {
windowed_size = p_size;
if (video_mode.fullscreen) {
window_maximized = false;
set_window_fullscreen(false);
} else {
if (window_maximized) {
emscripten_exit_soft_fullscreen();
window_maximized = false;
}
double scale = godot_js_display_pixel_ratio_get();
emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y);
emscripten_set_element_css_size(canvas_id, p_size.x / scale, p_size.y / scale);
}
}
Size2 OS_JavaScript::get_window_size() const {
int canvas[2];
emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
return Size2(canvas[0], canvas[1]);
}
void OS_JavaScript::set_window_maximized(bool p_enabled) {
#ifndef TOOLS_ENABLED
if (video_mode.fullscreen) {
window_maximized = p_enabled;
set_window_fullscreen(false);
} else if (!p_enabled) {
emscripten_exit_soft_fullscreen();
window_maximized = false;
} else if (!window_maximized) {
// Prevent calling emscripten_enter_soft_fullscreen mutltiple times,
// this would hide page elements permanently.
EmscriptenFullscreenStrategy strategy;
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = NULL;
emscripten_enter_soft_fullscreen(canvas_id, &strategy);
window_maximized = p_enabled;
}
#endif
}
bool OS_JavaScript::is_window_maximized() const {
return window_maximized;
}
void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
if (p_enabled == video_mode.fullscreen) {
return;
}
// Just request changes here, if successful, logic continues in
// fullscreen_change_callback.
if (p_enabled) {
if (window_maximized) {
// Soft fullsreen during real fullscreen can cause issues, so exit.
// This must be called before requesting full screen.
emscripten_exit_soft_fullscreen();
}
EmscriptenFullscreenStrategy strategy;
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = NULL;
EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id, false, &strategy);
ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
// Not fullscreen yet, so prevent "windowed" canvas dimensions from
// being overwritten.
entering_fullscreen = true;
} else {
// No logic allowed here, since exiting w/ ESC key won't use this function.
ERR_FAIL_COND(emscripten_exit_fullscreen() != EMSCRIPTEN_RESULT_SUCCESS);
}
}
bool OS_JavaScript::is_window_fullscreen() const {
return video_mode.fullscreen;
}
void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
Size2 screen = get_screen_size();
p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
}
bool OS_JavaScript::get_window_per_pixel_transparency_enabled() const {
if (!is_layered_allowed()) {
return false;
}
return transparency_enabled;
}
void OS_JavaScript::set_window_per_pixel_transparency_enabled(bool p_enabled) {
if (!is_layered_allowed()) {
return;
}
transparency_enabled = p_enabled;
}
// Keys
template <typename T>
static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
godot_event->set_shift(emscripten_event_ptr->shiftKey);
godot_event->set_alt(emscripten_event_ptr->altKey);
godot_event->set_control(emscripten_event_ptr->ctrlKey);
godot_event->set_metakey(emscripten_event_ptr->metaKey);
}
static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
Ref<InputEventKey> ev;
ev.instance();
ev->set_echo(emscripten_event->repeat);
dom2godot_mod(emscripten_event, ev);
ev->set_scancode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key));
String unicode = String::utf8(emscripten_event->key);
// Check if empty or multi-character (e.g. `CapsLock`).
if (unicode.length() != 1) {
// Might be empty as well, but better than nonsense.
unicode = String::utf8(emscripten_event->charValue);
}
if (unicode.length() == 1) {
ev->set_unicode(unicode[0]);
}
return ev;
}
EM_BOOL OS_JavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
OS_JavaScript *os = get_singleton();
Ref<InputEventKey> ev = setup_key_event(p_event);
ev->set_pressed(true);
if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) {
// Defer to keypress event for legacy unicode retrieval.
os->deferred_key_event = ev;
// Do not suppress keypress event.
return false;
}
os->input->parse_input_event(ev);
// Resume audio context after input in case autoplay was denied.
os->resume_audio();
return true;
}
EM_BOOL OS_JavaScript::keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
OS_JavaScript *os = get_singleton();
os->deferred_key_event->set_unicode(p_event->charCode);
os->input->parse_input_event(os->deferred_key_event);
return true;
}
EM_BOOL OS_JavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
Ref<InputEventKey> ev = setup_key_event(p_event);
ev->set_pressed(false);
get_singleton()->input->parse_input_event(ev);
return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0;
}
// Mouse
Point2 OS_JavaScript::get_mouse_position() const {
return input->get_mouse_position();
}
int OS_JavaScript::get_mouse_button_state() const {
return input->get_mouse_button_mask();
}
EM_BOOL OS_JavaScript::mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
OS_JavaScript *os = get_singleton();
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY));
ev->set_global_position(ev->get_position());
dom2godot_mod(p_event, ev);
switch (p_event->button) {
case DOM_BUTTON_LEFT: ev->set_button_index(BUTTON_LEFT); break;
case DOM_BUTTON_MIDDLE: ev->set_button_index(BUTTON_MIDDLE); break;
case DOM_BUTTON_RIGHT: ev->set_button_index(BUTTON_RIGHT); break;
case DOM_BUTTON_XBUTTON1: ev->set_button_index(BUTTON_XBUTTON1); break;
case DOM_BUTTON_XBUTTON2: ev->set_button_index(BUTTON_XBUTTON2); break;
default: return false;
}
if (ev->is_pressed()) {
double diff = emscripten_get_now() - os->last_click_ms;
if (ev->get_button_index() == os->last_click_button_index) {
if (diff < 400 && Point2(os->last_click_pos).distance_to(ev->get_position()) < 5) {
os->last_click_ms = 0;
os->last_click_pos = Point2(-100, -100);
os->last_click_button_index = -1;
ev->set_doubleclick(true);
}
} else {
os->last_click_button_index = ev->get_button_index();
}
if (!ev->is_doubleclick()) {
os->last_click_ms += diff;
os->last_click_pos = ev->get_position();
}
}
int mask = os->input->get_mouse_button_mask();
int button_flag = 1 << (ev->get_button_index() - 1);
if (ev->is_pressed()) {
// Since the event is consumed, focus manually. The containing iframe,
// if exists, may not have focus yet, so focus even if already focused.
godot_js_display_canvas_focus();
mask |= button_flag;
} else if (mask & button_flag) {
mask &= ~button_flag;
} else {
// Received release event, but press was outside the canvas, so ignore.
return false;
}
ev->set_button_mask(mask);
os->input->parse_input_event(ev);
// Resume audio context after input in case autoplay was denied.
os->resume_audio();
// Prevent multi-click text selection and wheel-click scrolling anchor.
// Context menu is prevented through contextmenu event.
return true;
}
EM_BOOL OS_JavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
OS_JavaScript *os = get_singleton();
int input_mask = os->input->get_mouse_button_mask();
Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY);
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behaviour.
if (!os->cursor_inside_canvas && !input_mask)
return false;
Ref<InputEventMouseMotion> ev;
ev.instance();
dom2godot_mod(p_event, ev);
ev->set_button_mask(input_mask);
ev->set_position(pos);
ev->set_global_position(ev->get_position());
ev->set_relative(Vector2(p_event->movementX, p_event->movementY));
os->input->set_mouse_position(ev->get_position());
ev->set_speed(os->input->get_last_mouse_speed());
os->input->parse_input_event(ev);
// Don't suppress mouseover/-leave events.
return false;
}
static const char *godot2dom_cursor(OS::CursorShape p_shape) {
switch (p_shape) {
case OS::CURSOR_ARROW:
default:
return "auto";
case OS::CURSOR_IBEAM: return "text";
case OS::CURSOR_POINTING_HAND: return "pointer";
case OS::CURSOR_CROSS: return "crosshair";
case OS::CURSOR_WAIT: return "progress";
case OS::CURSOR_BUSY: return "wait";
case OS::CURSOR_DRAG: return "grab";
case OS::CURSOR_CAN_DROP: return "grabbing";
case OS::CURSOR_FORBIDDEN: return "no-drop";
case OS::CURSOR_VSIZE: return "ns-resize";
case OS::CURSOR_HSIZE: return "ew-resize";
case OS::CURSOR_BDIAGSIZE: return "nesw-resize";
case OS::CURSOR_FDIAGSIZE: return "nwse-resize";
case OS::CURSOR_MOVE: return "move";
case OS::CURSOR_VSPLIT: return "row-resize";
case OS::CURSOR_HSPLIT: return "col-resize";
case OS::CURSOR_HELP: return "help";
}
}
void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
if (cursor_shape == p_shape) {
return;
}
cursor_shape = p_shape;
godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
}
void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
if (p_cursor.is_valid()) {
Ref<Texture> texture = p_cursor;
Ref<AtlasTexture> atlas_texture = p_cursor;
Ref<Image> image;
Size2 texture_size;
Rect2 atlas_rect;
if (texture.is_valid()) {
image = texture->get_data();
if (image.is_valid()) {
image->duplicate();
}
}
if (!image.is_valid() && atlas_texture.is_valid()) {
texture = atlas_texture->get_atlas();
atlas_rect.size.width = texture->get_width();
atlas_rect.size.height = texture->get_height();
atlas_rect.position.x = atlas_texture->get_region().position.x;
atlas_rect.position.y = atlas_texture->get_region().position.y;
texture_size.width = atlas_texture->get_region().size.x;
texture_size.height = atlas_texture->get_region().size.y;
} else if (image.is_valid()) {
texture_size.width = texture->get_width();
texture_size.height = texture->get_height();
}
ERR_FAIL_COND(!texture.is_valid());
ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
image = texture->get_data();
ERR_FAIL_COND(!image.is_valid());
image = image->duplicate();
if (atlas_texture.is_valid())
image->crop_from_point(
atlas_rect.position.x,
atlas_rect.position.y,
texture_size.width,
texture_size.height);
if (image->get_format() != Image::FORMAT_RGBA8) {
image->convert(Image::FORMAT_RGBA8);
}
png_image png_meta;
memset(&png_meta, 0, sizeof png_meta);
png_meta.version = PNG_IMAGE_VERSION;
png_meta.width = texture_size.width;
png_meta.height = texture_size.height;
png_meta.format = PNG_FORMAT_RGBA;
PoolByteArray png;
size_t len;
PoolByteArray::Read r = image->get_data().read();
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
png.resize(len);
PoolByteArray::Write w = png.write();
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
w = PoolByteArray::Write();
r = png.read();
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), r.ptr(), len, p_hotspot.x, p_hotspot.y);
r = PoolByteArray::Read();
} else {
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
}
}
void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
if (p_mode == get_mouse_mode())
return;
if (p_mode == MOUSE_MODE_VISIBLE) {
godot_js_display_cursor_set_visible(1);
emscripten_exit_pointerlock();
} else if (p_mode == MOUSE_MODE_HIDDEN) {
godot_js_display_cursor_set_visible(0);
emscripten_exit_pointerlock();
} else if (p_mode == MOUSE_MODE_CAPTURED) {
godot_js_display_cursor_set_visible(1);
EMSCRIPTEN_RESULT result = emscripten_request_pointerlock(canvas_id, false);
ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
}
}
OS::MouseMode OS_JavaScript::get_mouse_mode() const {
if (godot_js_display_cursor_is_hidden())
return MOUSE_MODE_HIDDEN;
EmscriptenPointerlockChangeEvent ev;
emscripten_get_pointerlock_status(&ev);
return (ev.isActive && String::utf8(ev.id) == String::utf8(&canvas_id[1])) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
}
// Wheel
EM_BOOL OS_JavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) {
ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false);
OS_JavaScript *os = get_singleton();
if (!godot_js_display_canvas_is_focused()) {
if (os->cursor_inside_canvas) {
godot_js_display_canvas_focus();
} else {
return false;
}
}
InputDefault *input = os->input;
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_position(input->get_mouse_position());
ev->set_global_position(ev->get_position());
ev->set_shift(input->is_key_pressed(KEY_SHIFT));
ev->set_alt(input->is_key_pressed(KEY_ALT));
ev->set_control(input->is_key_pressed(KEY_CONTROL));
ev->set_metakey(input->is_key_pressed(KEY_META));
if (p_event->deltaY < 0)
ev->set_button_index(BUTTON_WHEEL_UP);
else if (p_event->deltaY > 0)
ev->set_button_index(BUTTON_WHEEL_DOWN);
else if (p_event->deltaX > 0)
ev->set_button_index(BUTTON_WHEEL_LEFT);
else if (p_event->deltaX < 0)
ev->set_button_index(BUTTON_WHEEL_RIGHT);
else
return false;
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor.
int button_flag = 1 << (ev->get_button_index() - 1);
ev->set_pressed(true);
ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
input->parse_input_event(ev);
ev->set_pressed(false);
ev->set_button_mask(input->get_mouse_button_mask() & ~button_flag);
input->parse_input_event(ev);
return true;
}
// Touch
bool OS_JavaScript::has_touchscreen_ui_hint() const {
return godot_js_display_touchscreen_is_available();
}
EM_BOOL OS_JavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
OS_JavaScript *os = get_singleton();
Ref<InputEventScreenTouch> ev;
ev.instance();
int lowest_id_index = -1;
for (int i = 0; i < p_event->numTouches; ++i) {
const EmscriptenTouchPoint &touch = p_event->touches[i];
if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
lowest_id_index = i;
if (!touch.isChanged)
continue;
ev->set_index(touch.identifier);
ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
os->touches[i] = ev->get_position();
ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
os->input->parse_input_event(ev);
}
// Resume audio context after input in case autoplay was denied.
os->resume_audio();
return true;
}
EM_BOOL OS_JavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
OS_JavaScript *os = get_singleton();
Ref<InputEventScreenDrag> ev;
ev.instance();
int lowest_id_index = -1;
for (int i = 0; i < p_event->numTouches; ++i) {
const EmscriptenTouchPoint &touch = p_event->touches[i];
if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
lowest_id_index = i;
if (!touch.isChanged)
continue;
ev->set_index(touch.identifier);
ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
Point2 &prev = os->touches[i];
ev->set_relative(ev->get_position() - prev);
prev = ev->get_position();
os->input->parse_input_event(ev);
}
return true;
}
// Gamepad
void OS_JavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
InputDefault *input = get_singleton()->input;
if (p_connected) {
input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
} else {
input->joy_connection_changed(p_index, false, "");
}
}
void OS_JavaScript::process_joypads() {
int32_t pads = godot_js_display_gamepad_sample_count();
int32_t s_btns_num = 0;
int32_t s_axes_num = 0;
int32_t s_standard = 0;
float s_btns[16];
float s_axes[10];
for (int idx = 0; idx < pads; idx++) {
int err = godot_js_display_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
if (err) {
continue;
}
for (int b = 0; b < s_btns_num; b++) {
float value = s_btns[b];
// Buttons 6 and 7 in the standard mapping need to be
// axis to be handled as JOY_ANALOG by Godot.
if (s_standard && (b == 6 || b == 7)) {
InputDefault::JoyAxis joy_axis;
joy_axis.min = 0;
joy_axis.value = value;
int a = b == 6 ? JOY_ANALOG_L2 : JOY_ANALOG_R2;
input->joy_axis(idx, a, joy_axis);
} else {
input->joy_button(idx, b, value);
}
}
for (int a = 0; a < s_axes_num; a++) {
InputDefault::JoyAxis joy_axis;
joy_axis.min = -1;
joy_axis.value = s_axes[a];
input->joy_axis(idx, a, joy_axis);
}
}
}
bool OS_JavaScript::is_joy_known(int p_device) {
return input->is_joy_mapped(p_device);
}
String OS_JavaScript::get_joy_guid(int p_device) const {
return input->get_joy_guid_remapped(p_device);
}
// Video
int OS_JavaScript::get_video_driver_count() const {
return VIDEO_DRIVER_MAX;
}
const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
switch (p_driver) {
case VIDEO_DRIVER_GLES3:
return "GLES3";
case VIDEO_DRIVER_GLES2:
return "GLES2";
}
ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
}
// Audio
int OS_JavaScript::get_audio_driver_count() const {
return 1;
}
const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
return "JavaScript";
}
// Clipboard
void OS_JavaScript::update_clipboard_callback(const char *p_text) {
// Only call set_clipboard from OS (sets local clipboard)
get_singleton()->OS::set_clipboard(p_text);
}
void OS_JavaScript::set_clipboard(const String &p_text) {
OS::set_clipboard(p_text);
int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
}
String OS_JavaScript::get_clipboard() const {
godot_js_display_clipboard_get(update_clipboard_callback);
return this->OS::get_clipboard();
}
// Lifecycle
int OS_JavaScript::get_current_video_driver() const {
return video_driver_index;
}
void OS_JavaScript::initialize_core() {
OS_Unix::initialize_core();
}
Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
EmscriptenWebGLContextAttributes attributes;
emscripten_webgl_init_context_attributes(&attributes);
attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
attributes.antialias = false;
attributes.explicitSwapControl = true;
ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
if (p_desired.layered) {
set_window_per_pixel_transparency_enabled(true);
}
#ifdef TOOLS_ENABLED
bool gles3 = false;
#else
bool gles3 = true;
if (p_video_driver == VIDEO_DRIVER_GLES2) {
gles3 = false;
}
#endif
bool gl_initialization_error = false;
while (true) {
if (gles3) {
if (RasterizerGLES3::is_viable() == OK) {
attributes.majorVersion = 2;
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
break;
} else {
if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
p_video_driver = VIDEO_DRIVER_GLES2;
gles3 = false;
continue;
} else {
gl_initialization_error = true;
break;
}
}
} else {
if (RasterizerGLES2::is_viable() == OK) {
attributes.majorVersion = 1;
RasterizerGLES2::register_config();
RasterizerGLES2::make_current();
break;
} else {
gl_initialization_error = true;
break;
}
}
}
webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
gl_initialization_error = true;
}
if (gl_initialization_error) {
OS::get_singleton()->alert("Your browser does not support any of the supported WebGL versions.\n"
"Please update your browser version.",
"Unable to initialize Video driver");
return ERR_UNAVAILABLE;
}
video_driver_index = p_video_driver;
video_mode = p_desired;
// fullscreen_change_callback will correct this if the request is successful.
video_mode.fullscreen = false;
// Emscripten only attempts fullscreen requests if the user input callback
// was registered through one its own functions, so request manually for
// start-up fullscreen.
if (p_desired.fullscreen) {
godot_js_display_window_request_fullscreen();
}
if (godot_js_config_is_resize_on_start()) {
set_window_size(Size2(video_mode.width, video_mode.height));
} else {
set_window_size(get_window_size());
}
AudioDriverManager::initialize(p_audio_driver);
visual_server = memnew(VisualServerRaster());
#ifndef NO_THREADS
visual_server = memnew(VisualServerWrapMT(visual_server, false));
#endif
input = memnew(InputDefault);
EMSCRIPTEN_RESULT result;
#define EM_CHECK(ev) \
if (result != EMSCRIPTEN_RESULT_SUCCESS) \
ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
#define SET_EM_CALLBACK(target, ev, cb) \
result = emscripten_set_##ev##_callback(target, NULL, true, &cb); \
EM_CHECK(ev)
#define SET_EM_WINDOW_CALLBACK(ev, cb) \
result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \
EM_CHECK(ev)
// These callbacks from Emscripten's html5.h suffice to access most
// JavaScript APIs.
SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback)
SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback)
SET_EM_CALLBACK(canvas_id, keydown, keydown_callback)
SET_EM_CALLBACK(canvas_id, keypress, keypress_callback)
SET_EM_CALLBACK(canvas_id, keyup, keyup_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
#undef SET_EM_CALLBACK
#undef EM_CHECK
// For APIs that are not (sufficiently) exposed, a
// library is used below (implemented in library_godot_display.js).
godot_js_display_notification_cb(&OS_JavaScript::send_notification_callback,
MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
MainLoop::NOTIFICATION_WM_FOCUS_IN,
MainLoop::NOTIFICATION_WM_FOCUS_OUT);
godot_js_display_paste_cb(&OS_JavaScript::update_clipboard_callback);
godot_js_display_drop_files_cb(&OS_JavaScript::drop_files_callback);
godot_js_display_gamepad_cb(&OS_JavaScript::gamepad_callback);
visual_server->init();
return OK;
}
bool OS_JavaScript::get_swap_ok_cancel() {
return swap_ok_cancel;
}
void OS_JavaScript::swap_buffers() {
emscripten_webgl_commit_frame();
}
void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
main_loop = p_main_loop;
input->set_main_loop(p_main_loop);
}
MainLoop *OS_JavaScript::get_main_loop() const {
return main_loop;
}
void OS_JavaScript::resume_audio() {
if (audio_driver_javascript) {
audio_driver_javascript->resume();
}
}
void OS_JavaScript::fs_sync_callback() {
get_singleton()->idb_is_syncing = false;
}
bool OS_JavaScript::main_loop_iterate() {
if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
idb_is_syncing = true;
idb_needs_sync = false;
godot_js_os_fs_sync(&OS_JavaScript::fs_sync_callback);
}
if (godot_js_display_gamepad_sample() == OK)
process_joypads();
if (just_exited_fullscreen) {
if (window_maximized) {
EmscriptenFullscreenStrategy strategy;
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = NULL;
emscripten_enter_soft_fullscreen(canvas_id, &strategy);
} else {
set_window_size(Size2(windowed_size.width, windowed_size.height));
}
just_exited_fullscreen = false;
}
int canvas[2];
emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
video_mode.width = canvas[0];
video_mode.height = canvas[1];
if (!window_maximized && !video_mode.fullscreen && !just_exited_fullscreen && !entering_fullscreen) {
windowed_size.width = canvas[0];
windowed_size.height = canvas[1];
}
return Main::iteration();
}
void OS_JavaScript::delete_main_loop() {
memdelete(main_loop);
main_loop = NULL;
}
void OS_JavaScript::finalize() {
memdelete(input);
visual_server->finish();
emscripten_webgl_commit_frame();
memdelete(visual_server);
emscripten_webgl_destroy_context(webgl_ctx);
if (audio_driver_javascript) {
memdelete(audio_driver_javascript);
}
}
// Miscellaneous
Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
Array args;
for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
args.push_back(E->get());
}
String json_args = JSON::print(args);
int failed = godot_js_os_execute(json_args.utf8().get_data());
ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in Javascript via 'engine.setOnExecute' if required.");
return OK;
}
Error OS_JavaScript::kill(const ProcessID &p_pid) {
ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the HTML5 platform.");
}
int OS_JavaScript::get_process_id() const {
ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the HTML5 platform.");
}
bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
if (p_feature == "HTML5" || p_feature == "web") {
return true;
}
#ifdef JAVASCRIPT_EVAL_ENABLED
if (p_feature == "JavaScript") {
return true;
}
#endif
#ifndef NO_THREADS
if (p_feature == "threads") {
return true;
}
#endif
#if WASM_GDNATIVE
if (p_feature == "wasm32") {
return true;
}
#endif
return false;
}
void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
godot_js_display_alert(p_alert.utf8().get_data());
}
void OS_JavaScript::set_window_title(const String &p_title) {
godot_js_display_window_title_set(p_title.utf8().get_data());
}
void OS_JavaScript::set_icon(const Ref<Image> &p_icon) {
ERR_FAIL_COND(p_icon.is_null());
Ref<Image> icon = p_icon;
if (icon->is_compressed()) {
icon = icon->duplicate();
ERR_FAIL_COND(icon->decompress() != OK);
}
if (icon->get_format() != Image::FORMAT_RGBA8) {
if (icon == p_icon)
icon = icon->duplicate();
icon->convert(Image::FORMAT_RGBA8);
}
png_image png_meta;
memset(&png_meta, 0, sizeof png_meta);
png_meta.version = PNG_IMAGE_VERSION;
png_meta.width = icon->get_width();
png_meta.height = icon->get_height();
png_meta.format = PNG_FORMAT_RGBA;
PoolByteArray png;
size_t len;
PoolByteArray::Read r = icon->get_data().read();
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
png.resize(len);
PoolByteArray::Write w = png.write();
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
w = PoolByteArray::Write();
r = png.read();
godot_js_display_window_icon_set(r.ptr(), len);
}
String OS_JavaScript::get_executable_path() const {
return OS::get_executable_path();
}
Error OS_JavaScript::shell_open(String p_uri) {
// Open URI in a new tab, browser will deal with it by protocol.
godot_js_os_shell_open(p_uri.utf8().get_data());
return OK;
}
String OS_JavaScript::get_name() const {
return "HTML5";
}
bool OS_JavaScript::can_draw() const {
return true; // Always?
}
String OS_JavaScript::get_user_data_dir() const {
return "/userfs";
};
String OS_JavaScript::get_cache_path() const {
return "/home/web_user/.cache";
}
String OS_JavaScript::get_config_path() const {
return "/home/web_user/.config";
}
String OS_JavaScript::get_data_path() const {
return "/home/web_user/.local/share";
}
OS::PowerState OS_JavaScript::get_power_state() {
WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to POWERSTATE_UNKNOWN");
return OS::POWERSTATE_UNKNOWN;
}
int OS_JavaScript::get_power_seconds_left() {
WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
return -1;
}
int OS_JavaScript::get_power_percent_left() {
WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
return -1;
}
void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
OS_JavaScript *os = get_singleton();
if (!(os->is_userfs_persistent() && p_flags & FileAccess::WRITE)) {
return; // FS persistence is not working or we are not writing.
}
bool is_file_persistent = p_file.begins_with("/userfs");
#ifdef TOOLS_ENABLED
// Hack for editor persistence (can we track).
is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
#endif
if (is_file_persistent) {
os->idb_needs_sync = true;
}
}
bool OS_JavaScript::is_userfs_persistent() const {
return idb_available;
}
Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
String path = p_path.get_file();
p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
return OK;
}
OS_JavaScript *OS_JavaScript::get_singleton() {
return static_cast<OS_JavaScript *>(OS::get_singleton());
}
OS_JavaScript::OS_JavaScript() {
// Expose method for requesting quit.
godot_js_os_request_quit_cb(&request_quit_callback);
// Set canvas ID
godot_js_config_canvas_id_get(canvas_id, sizeof(canvas_id));
cursor_inside_canvas = true;
cursor_shape = OS::CURSOR_ARROW;
last_click_button_index = -1;
last_click_ms = 0;
last_click_pos = Point2(-100, -100);
last_width = 0;
last_height = 0;
window_maximized = false;
entering_fullscreen = false;
just_exited_fullscreen = false;
transparency_enabled = false;
main_loop = NULL;
visual_server = NULL;
audio_driver_javascript = NULL;
swap_ok_cancel = false;
idb_available = godot_js_os_fs_is_persistent() != 0;
idb_needs_sync = false;
idb_is_syncing = false;
if (AudioDriverJavaScript::is_available()) {
audio_driver_javascript = memnew(AudioDriverJavaScript);
AudioDriverManager::add_driver(audio_driver_javascript);
}
Vector<Logger *> loggers;
loggers.push_back(memnew(StdLogger));
_set_logger(memnew(CompositeLogger(loggers)));
FileAccessUnix::close_notification_func = file_access_close_callback;
}