.. |
portals
|
Portals - fix autolink sprawling, refine logs
|
2021-07-15 13:04:05 +01:00 |
rasterizer.cpp
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
rasterizer.h
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
SCsub
|
Portal occlusion culling
|
2021-07-14 11:43:23 +01:00 |
shader_language.cpp
|
Highlight control flow keywords with a different color
|
2021-05-25 00:31:39 +02:00 |
shader_language.h
|
Highlight control flow keywords with a different color
|
2021-05-25 00:31:39 +02:00 |
shader_types.cpp
|
Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
|
2021-05-05 16:22:03 +10:00 |
shader_types.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
visual_server_canvas.cpp
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |
visual_server_canvas.h
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |
visual_server_globals.cpp
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
visual_server_globals.h
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
visual_server_raster.cpp
|
Remove duplicate ERR_PRINTS macro
|
2021-06-16 11:56:25 +01:00 |
visual_server_raster.h
|
Portal occlusion culling
|
2021-07-14 11:43:23 +01:00 |
visual_server_scene.cpp
|
Calculate instance depth after shadow calculation in VisualServer
|
2021-07-22 08:06:02 +08:00 |
visual_server_scene.h
|
Portal occlusion culling
|
2021-07-14 11:43:23 +01:00 |
visual_server_viewport.cpp
|
Explicit error message when setting active a Viewport that is already active.
|
2021-07-13 10:20:03 +02:00 |
visual_server_viewport.h
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |
visual_server_wrap_mt.cpp
|
Portal occlusion culling
|
2021-07-14 11:43:23 +01:00 |
visual_server_wrap_mt.h
|
Portal occlusion culling
|
2021-07-14 11:43:23 +01:00 |