virtualx-engine/drivers/gles2
Kef Schecter 09a156ea15 Add anisotropic filtering to GLES2 backend
Move definition of rendering/quality/filters/anisotropic_filter_level to
servers/visual_server.cpp, since both GLES2 and GLES3 now use it

rasterizer_storage_gles3.cpp: Remove a spurious variable write (the
value gets overwritten soon after)
2021-02-02 01:40:58 -06:00
..
shaders lightmap capture broken on webgl1.0 2021-01-31 20:52:02 -06:00
rasterizer_canvas_base_gles2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_base_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_gles2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_scene_gles2.cpp glRenderBufferStorage was being passed wrong args 2021-01-28 17:56:44 -06:00
rasterizer_scene_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_storage_gles2.cpp Add anisotropic filtering to GLES2 backend 2021-02-02 01:40:58 -06:00
rasterizer_storage_gles2.h Add anisotropic filtering to GLES2 backend 2021-02-02 01:40:58 -06:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_compiler_gles2.h CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
shader_gles2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00