09bc9eb101
Change the entire navigation system. Remove editor prefix from nav mesh generator class. It is now used for baking at runtime as well. Navigation supports obstacle avoidance now with the RVO2 library. Nav system will also automatically link all nav meshes together to form one overall complete nav map.
41 lines
1.5 KiB
XML
41 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationMeshInstance" inherits="Spatial" version="3.5">
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<brief_description>
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An instance of a [NavigationMesh].
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</brief_description>
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<description>
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An instance of a [NavigationMesh]. It tells the [Navigation] node what can be navigated and what cannot, based on the [NavigationMesh] resource. This should be a child of a [Navigation] node.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="bake_navigation_mesh">
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<return type="void" />
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<description>
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Bakes the [NavigationMesh]. The baking is done in a seperate thread because navigation baking is not a cheap operation. This can be done at runtime. When it is completed, it automatically sets the new [NavigationMesh].
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</description>
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</method>
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</methods>
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<members>
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<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
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Determines if the [NavigationMeshInstance] is enabled or disabled.
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</member>
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<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
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The [NavigationMesh] resource to use.
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</member>
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</members>
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<signals>
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<signal name="bake_finished">
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<description>
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Notifies when the navigation mesh bake operation is completed.
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</description>
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</signal>
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<signal name="navigation_mesh_changed">
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<description>
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Notifies when the [NavigationMesh] has changed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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