09bc9eb101
Change the entire navigation system. Remove editor prefix from nav mesh generator class. It is now used for baking at runtime as well. Navigation supports obstacle avoidance now with the RVO2 library. Nav system will also automatically link all nav meshes together to form one overall complete nav map.
128 lines
4.5 KiB
C++
128 lines
4.5 KiB
C++
/*************************************************************************/
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/* navigation_polygon.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NAVIGATION_POLYGON_H
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#define NAVIGATION_POLYGON_H
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#include "scene/2d/node_2d.h"
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#include "scene/resources/navigation_mesh.h"
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class NavigationPolygon : public Resource {
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GDCLASS(NavigationPolygon, Resource);
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PoolVector<Vector2> vertices;
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struct Polygon {
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Vector<int> indices;
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};
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Vector<Polygon> polygons;
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Vector<PoolVector<Vector2>> outlines;
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mutable Rect2 item_rect;
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mutable bool rect_cache_dirty;
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Mutex navmesh_generation;
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// Navigation mesh
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Ref<NavigationMesh> navmesh;
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protected:
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static void _bind_methods();
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void _set_polygons(const Array &p_array);
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Array _get_polygons() const;
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void _set_outlines(const Array &p_array);
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Array _get_outlines() const;
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public:
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#ifdef TOOLS_ENABLED
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Rect2 _edit_get_rect() const;
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bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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#endif
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void set_vertices(const PoolVector<Vector2> &p_vertices);
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PoolVector<Vector2> get_vertices() const;
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void add_polygon(const Vector<int> &p_polygon);
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int get_polygon_count() const;
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void add_outline(const PoolVector<Vector2> &p_outline);
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void add_outline_at_index(const PoolVector<Vector2> &p_outline, int p_index);
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void set_outline(int p_idx, const PoolVector<Vector2> &p_outline);
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PoolVector<Vector2> get_outline(int p_idx) const;
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void remove_outline(int p_idx);
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int get_outline_count() const;
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void clear_outlines();
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void make_polygons_from_outlines();
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Vector<int> get_polygon(int p_idx);
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void clear_polygons();
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Ref<NavigationMesh> get_mesh();
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NavigationPolygon();
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~NavigationPolygon();
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};
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class Navigation2D;
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class NavigationPolygonInstance : public Node2D {
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GDCLASS(NavigationPolygonInstance, Node2D);
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bool enabled;
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RID region;
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Navigation2D *navigation;
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Ref<NavigationPolygon> navpoly;
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void _navpoly_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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#ifdef TOOLS_ENABLED
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virtual Rect2 _edit_get_rect() const;
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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#endif
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void set_enabled(bool p_enabled);
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bool is_enabled() const;
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void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
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Ref<NavigationPolygon> get_navigation_polygon() const;
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String get_configuration_warning() const;
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NavigationPolygonInstance();
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~NavigationPolygonInstance();
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};
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#endif // NAVIGATIONPOLYGON_H
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