.. |
copymem.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
dir_access.cpp
|
Add descriptive error message when trying to access a dir fails
|
2021-02-25 22:24:21 +01:00 |
dir_access.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
file_access.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
file_access.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
keyboard.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
keyboard.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
main_loop.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
main_loop.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
memory.cpp
|
Modernize atomics
|
2021-02-18 17:12:46 +01:00 |
memory.h
|
Modernize atomics
|
2021-02-18 17:12:46 +01:00 |
midi_driver.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
midi_driver.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
mutex.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
mutex.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
os.cpp
|
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
|
2021-02-25 18:34:50 +01:00 |
os.h
|
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
|
2021-02-25 18:34:50 +01:00 |
pool_allocator.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
pool_allocator.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
rw_lock.h
|
Modernize RWLock
|
2021-01-19 11:53:10 +01:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-03-30 09:05:53 +02:00 |
semaphore.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
spin_lock.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
thread.cpp
|
Improve thread IDs to avoid collisions with threads not created by the Godot API.
|
2021-03-07 00:17:20 +02:00 |
thread.h
|
Improve thread IDs to avoid collisions with threads not created by the Godot API.
|
2021-03-07 00:17:20 +02:00 |
thread_safe.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
threaded_array_processor.h
|
Fix thread_process_array when NO_THREADS.
|
2021-02-26 12:13:20 +01:00 |