virtualx-engine/doc
Hugo Locurcio 09bedcead4
Add a per-light volumetric fog energy property
Per-light energy gives more control to the user on the final result of
volumetric fog. Specific lights can be fully excluded from volumetric fog
by setting their volumetric fog energy to 0, which improves performance
slightly. This can also be used to prevent short-lived dynamic effects
from poorly interacting with volumetric fog, as it's updated over several
frames by default unless temporal reprojection is disabled.

Volumetric fog shadows now obey Light3D's Shadow Opacity property as well.

The shadow fog fade property was removed as it had little visible impact
on the final scene's rendering.
2022-08-30 20:03:38 +02:00
..
classes Add a per-light volumetric fog energy property 2022-08-30 20:03:38 +02:00
tools Make cross-link generation more reliable in RST documentation 2022-08-26 19:13:41 +03:00
translations i18n: Sync classref translations with Weblate 2022-08-05 03:32:23 +02:00
class.xsd Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Doxyfile
Makefile [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00