virtualx-engine/scene
Hugo Locurcio 09bedcead4
Add a per-light volumetric fog energy property
Per-light energy gives more control to the user on the final result of
volumetric fog. Specific lights can be fully excluded from volumetric fog
by setting their volumetric fog energy to 0, which improves performance
slightly. This can also be used to prevent short-lived dynamic effects
from poorly interacting with volumetric fog, as it's updated over several
frames by default unless temporal reprojection is disabled.

Volumetric fog shadows now obey Light3D's Shadow Opacity property as well.

The shadow fog fade property was removed as it had little visible impact
on the final scene's rendering.
2022-08-30 20:03:38 +02:00
..
2d Fix build issue after #64377 and #64701 2022-08-30 15:20:50 +02:00
3d Add a per-light volumetric fog energy property 2022-08-30 20:03:38 +02:00
animation Cast between float and ints in Tween.tween_property() 2022-08-30 10:53:31 +02:00
audio Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg 2022-08-30 18:53:54 +02:00
main Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
resources Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg 2022-08-30 18:53:54 +02:00
theme Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h
register_scene_types.cpp Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00