Virtualx Game Engine. Forked from Godot 3.6
Find a file
Rémi Verschelde 0a0843a67d
Merge pull request #65654 from JohanAR/emit_subparticle_from_start
Allow emit_subparticle from start function
2022-09-14 19:07:33 +02:00
.github CI: Downgrade Emscripten to 3.1.18 2022-09-09 14:02:16 +02:00
core Merge pull request #65509 from gotnospirit/master-os-get_datetime 2022-09-13 11:01:12 +02:00
doc Merge pull request #65774 from bruvzg/no_mono_hinting 2022-09-14 17:42:58 +02:00
drivers Clear last frame directional light buffer when number of lights changes. 2022-09-14 08:30:35 -07:00
editor Merge pull request #65430 from SaracenOne/read_only_array 2022-09-14 17:43:49 +02:00
main Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more 2022-09-08 09:20:19 +02:00
misc C#: Replace libnethost dependency to find hostfxr 2022-09-07 16:36:36 +02:00
modules Merge pull request #65788 from bruvzg/macos_fix_dotnet_detection 2022-09-14 19:06:39 +02:00
platform Merge pull request #65133 from bruvzg/win_cursor 2022-09-14 17:42:53 +02:00
scene Add configuration warning to GraphEdit regarding future refactoring 2022-09-14 18:09:21 +02:00
servers Merge pull request #65654 from JohanAR/emit_subparticle_from_start 2022-09-14 19:07:33 +02:00
tests Fix parsing of XML CDATA and add test cases 2022-09-09 09:42:24 +08:00
thirdparty Update OpenXR to 1.0.25 2022-09-14 11:20:54 +10:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py C#: Replace libnethost dependency to find hostfxr 2022-09-07 16:36:36 +02:00
platform_methods.py
README.md
SConstruct SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-08 10:00:02 +02:00
version.py Bump version to 4.0-alpha 2022-01-23 00:09:08 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs