3907e53ff6
Upon investigating the extremely slow MSVC build times in #80513, I noticed that while Godot policy is to never use exceptions, we weren't enforcing it with compiler flags, and thus still included exception handling code and stack unwinding. This is wasteful on multiple aspects: - Binary size: Around 20% binary size reduction with exceptions disabled for both MSVC and GCC binaries. - Compile time: * More than 50% build time reduction with MSVC. * 10% to 25% build time reduction with GCC + LTO. - Performance: Possibly, needs to be benchmarked. Since users may want to re-enable exceptions in their own thirdparty code or the libraries they compile with Godot, this behavior can be toggled with the `disable_exceptions` SCons option, which defaults to true.
162 lines
4.9 KiB
Python
162 lines
4.9 KiB
Python
import os
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import sys
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from methods import detect_darwin_sdk_path
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from SCons import Environment
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def get_name():
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return "iOS"
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def can_build():
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if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ):
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return True
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return False
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def get_opts():
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from SCons.Variables import BoolVariable
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return [
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(
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"IOS_TOOLCHAIN_PATH",
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"Path to iOS toolchain",
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"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
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),
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("IOS_SDK_PATH", "Path to the iOS SDK", ""),
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BoolVariable("ios_simulator", "Build for iOS Simulator", False),
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("ios_triple", "Triple for ios toolchain", ""),
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]
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def get_doc_classes():
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return [
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"EditorExportPlatformIOS",
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]
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def get_doc_path():
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return "doc_classes"
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def get_flags():
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return [
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("arch", "arm64"), # Default for convenience.
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("target", "template_debug"),
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("use_volk", False),
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]
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def configure(env: "Environment"):
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# Validate arch.
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supported_arches = ["x86_64", "arm64"]
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if env["arch"] not in supported_arches:
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print(
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'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.'
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% (env["arch"], ", ".join(supported_arches))
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)
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sys.exit()
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## LTO
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if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow.
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env["lto"] = "none"
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if env["lto"] != "none":
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if env["lto"] == "thin":
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env.Append(CCFLAGS=["-flto=thin"])
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env.Append(LINKFLAGS=["-flto=thin"])
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else:
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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## Compiler configuration
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# Save this in environment for use by other modules
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if "OSXCROSS_IOS" in os.environ:
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env["osxcross"] = True
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env["ENV"]["PATH"] = env["IOS_TOOLCHAIN_PATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
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compiler_path = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}"
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ccache_path = os.environ.get("CCACHE")
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if ccache_path is None:
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env["CC"] = compiler_path + "clang"
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env["CXX"] = compiler_path + "clang++"
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env["S_compiler"] = compiler_path + "clang"
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else:
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# there aren't any ccache wrappers available for iOS,
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# to enable caching we need to prepend the path to the ccache binary
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env["CC"] = ccache_path + " " + compiler_path + "clang"
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env["CXX"] = ccache_path + " " + compiler_path + "clang++"
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env["S_compiler"] = ccache_path + " " + compiler_path + "clang"
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env["AR"] = compiler_path + "ar"
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env["RANLIB"] = compiler_path + "ranlib"
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## Compile flags
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if env["ios_simulator"]:
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detect_darwin_sdk_path("iossimulator", env)
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env.Append(ASFLAGS=["-mios-simulator-version-min=11.0"])
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env.Append(CCFLAGS=["-mios-simulator-version-min=11.0"])
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env.extra_suffix = ".simulator" + env.extra_suffix
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else:
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detect_darwin_sdk_path("ios", env)
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env.Append(ASFLAGS=["-miphoneos-version-min=11.0"])
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env.Append(CCFLAGS=["-miphoneos-version-min=11.0"])
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if env["arch"] == "x86_64":
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if not env["ios_simulator"]:
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print("ERROR: Building for iOS with 'arch=x86_64' requires 'ios_simulator=yes'.")
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sys.exit(255)
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env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
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env.Append(
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CCFLAGS=(
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"-fobjc-arc -arch x86_64"
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" -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks"
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" -fasm-blocks -isysroot $IOS_SDK_PATH"
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).split()
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)
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env.Append(ASFLAGS=["-arch", "x86_64"])
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elif env["arch"] == "arm64":
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env.Append(
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CCFLAGS=(
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"-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing"
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" -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
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" -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies"
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" -isysroot $IOS_SDK_PATH".split()
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)
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)
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env.Append(ASFLAGS=["-arch", "arm64"])
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env.Append(CPPDEFINES=["NEED_LONG_INT"])
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# Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation
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env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
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env.Prepend(
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CPPPATH=[
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"$IOS_SDK_PATH/usr/include",
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"$IOS_SDK_PATH/System/Library/Frameworks/AudioUnit.framework/Headers",
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]
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)
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env.Prepend(CPPPATH=["#platform/ios"])
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env.Append(CPPDEFINES=["IOS_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"])
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if env["vulkan"]:
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env.Append(CPPDEFINES=["VULKAN_ENABLED"])
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if env["opengl3"]:
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env.Append(CPPDEFINES=["GLES3_ENABLED"])
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env.Prepend(
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CPPPATH=[
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"$IOS_SDK_PATH/System/Library/Frameworks/OpenGLES.framework/Headers",
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]
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)
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