5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
163 lines
4.8 KiB
C++
163 lines
4.8 KiB
C++
/*************************************************************************/
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/* dialogs.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DIALOGS_H
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#define DIALOGS_H
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#include "box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/texture_button.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class WindowDialog : public Popup {
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GDCLASS(WindowDialog, Popup);
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enum DRAG_TYPE {
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DRAG_NONE = 0,
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DRAG_MOVE = 1,
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DRAG_RESIZE_TOP = 1 << 1,
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DRAG_RESIZE_RIGHT = 1 << 2,
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DRAG_RESIZE_BOTTOM = 1 << 3,
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DRAG_RESIZE_LEFT = 1 << 4
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};
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TextureButton *close_button;
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String title;
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int drag_type;
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Point2 drag_offset;
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Point2 drag_offset_far;
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bool resizable;
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void _gui_input(const InputEvent &p_event);
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void _closed();
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int _drag_hit_test(const Point2 &pos) const;
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protected:
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virtual void _post_popup();
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virtual void _fix_size();
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virtual void _close_pressed() {}
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virtual bool has_point(const Point2 &p_point) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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TextureButton *get_close_button();
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void set_title(const String &p_title);
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String get_title() const;
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void set_resizable(bool p_resizable);
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bool get_resizable() const;
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Size2 get_minimum_size() const;
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WindowDialog();
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~WindowDialog();
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};
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class PopupDialog : public Popup {
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GDCLASS(PopupDialog, Popup);
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protected:
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void _notification(int p_what);
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public:
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PopupDialog();
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~PopupDialog();
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};
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class LineEdit;
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class AcceptDialog : public WindowDialog {
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GDCLASS(AcceptDialog, WindowDialog);
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HBoxContainer *hbc;
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Label *label;
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Button *ok;
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//Button *cancel; no more cancel (there is X on tht titlebar)
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bool hide_on_ok;
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void _custom_action(const String &p_action);
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void _ok_pressed();
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void _close_pressed();
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void _builtin_text_entered(const String &p_text);
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void _update_child_rects();
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static bool swap_ok_cancel;
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protected:
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virtual void _post_popup();
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void _notification(int p_what);
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static void _bind_methods();
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virtual void ok_pressed() {}
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virtual void cancel_pressed() {}
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virtual void custom_action(const String &) {}
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public:
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Size2 get_minimum_size() const;
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Label *get_label() { return label; }
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static void set_swap_ok_cancel(bool p_swap);
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void register_text_enter(Node *p_line_edit);
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Button *get_ok() { return ok; }
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Button *add_button(const String &p_text, bool p_right = false, const String &p_action = "");
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Button *add_cancel(const String &p_cancel = "");
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void set_hide_on_ok(bool p_hide);
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bool get_hide_on_ok() const;
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void set_text(String p_text);
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String get_text() const;
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AcceptDialog();
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~AcceptDialog();
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};
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class ConfirmationDialog : public AcceptDialog {
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GDCLASS(ConfirmationDialog, AcceptDialog);
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Button *cancel;
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protected:
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static void _bind_methods();
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public:
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Button *get_cancel();
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ConfirmationDialog();
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};
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#endif
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