c0b394572f
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks.
212 lines
7.6 KiB
C++
212 lines
7.6 KiB
C++
/*************************************************************************/
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/* os_android.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_ANDROID_H
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#define OS_ANDROID_H
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#include "audio_driver_jandroid.h"
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#include "audio_driver_opensl.h"
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#include "core/os/input.h"
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#include "core/os/main_loop.h"
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#include "drivers/unix/os_unix.h"
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#include "main/input_default.h"
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//#include "power_android.h"
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#include "servers/audio_server.h"
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#include "servers/visual/rasterizer.h"
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class GodotJavaWrapper;
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class GodotIOJavaWrapper;
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class OS_Android : public OS_Unix {
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public:
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struct TouchPos {
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int id;
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Point2 pos;
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};
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enum {
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JOY_EVENT_BUTTON = 0,
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JOY_EVENT_AXIS = 1,
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JOY_EVENT_HAT = 2
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};
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struct JoypadEvent {
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int device;
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int type;
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int index;
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bool pressed;
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float value;
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int hat;
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};
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private:
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Vector<TouchPos> touch;
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Point2 hover_prev_pos; // needed to calculate the relative position on hover events
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Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
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bool use_gl2;
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bool use_apk_expansion;
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bool use_16bits_fbo;
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VisualServer *visual_server;
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mutable String data_dir_cache;
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//AudioDriverAndroid audio_driver_android;
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AudioDriverOpenSL audio_driver_android;
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const char *gl_extensions;
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InputDefault *input;
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VideoMode default_videomode;
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MainLoop *main_loop;
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GodotJavaWrapper *godot_java;
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GodotIOJavaWrapper *godot_io_java;
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//PowerAndroid *power_manager_func;
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int video_driver_index;
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public:
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// functions used by main to initialize/deinitialize the OS
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virtual int get_video_driver_count() const;
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virtual const char *get_video_driver_name(int p_driver) const;
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virtual int get_audio_driver_count() const;
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virtual const char *get_audio_driver_name(int p_driver) const;
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virtual int get_current_video_driver() const;
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virtual void initialize_core();
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virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
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virtual void finalize();
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typedef int64_t ProcessID;
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static OS *get_singleton();
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GodotJavaWrapper *get_godot_java();
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GodotIOJavaWrapper *get_godot_io_java();
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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virtual bool request_permission(const String &p_name);
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virtual bool request_permissions();
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virtual Vector<String> get_granted_permissions() const;
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
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virtual void set_mouse_show(bool p_show);
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virtual void set_mouse_grab(bool p_grab);
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virtual bool is_mouse_grab_enabled() const;
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virtual Point2 get_mouse_position() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String &p_title);
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
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virtual VideoMode get_video_mode(int p_screen = 0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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virtual void set_keep_screen_on(bool p_enabled);
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virtual Size2 get_window_size() const;
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virtual String get_name() const;
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virtual MainLoop *get_main_loop() const;
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virtual bool can_draw() const;
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void main_loop_begin();
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bool main_loop_iterate();
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void main_loop_request_go_back();
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void main_loop_end();
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void main_loop_focusout();
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void main_loop_focusin();
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virtual bool has_touchscreen_ui_hint() const;
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virtual bool has_virtual_keyboard() const;
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virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
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virtual void hide_virtual_keyboard();
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virtual int get_virtual_keyboard_height() const;
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void set_opengl_extensions(const char *p_gl_extensions);
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void set_display_size(Size2 p_size);
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void set_context_is_16_bits(bool p_is_16);
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virtual void set_screen_orientation(ScreenOrientation p_orientation);
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virtual Error shell_open(String p_uri);
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virtual String get_user_data_dir() const;
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virtual String get_resource_dir() const;
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virtual String get_locale() const;
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virtual void set_clipboard(const String &p_text);
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virtual String get_clipboard() const;
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virtual String get_model_name() const;
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virtual int get_screen_dpi(int p_screen = 0) const;
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virtual String get_unique_id() const;
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virtual String get_system_dir(SystemDir p_dir) const;
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void process_accelerometer(const Vector3 &p_accelerometer);
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void process_gravity(const Vector3 &p_gravity);
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void process_magnetometer(const Vector3 &p_magnetometer);
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void process_gyroscope(const Vector3 &p_gyroscope);
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void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points);
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void process_hover(int p_type, Point2 p_pos);
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void process_double_tap(Point2 p_pos);
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void process_scroll(Point2 p_pos);
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void process_joy_event(JoypadEvent p_event);
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void process_event(Ref<InputEvent> p_event);
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void init_video_mode(int p_video_width, int p_video_height);
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virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
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virtual bool native_video_is_playing() const;
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virtual void native_video_pause();
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virtual void native_video_stop();
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virtual bool is_joy_known(int p_device);
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virtual String get_joy_guid(int p_device) const;
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void joy_connection_changed(int p_device, bool p_connected, String p_name);
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void vibrate_handheld(int p_duration_ms);
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virtual bool _check_internal_feature_support(const String &p_feature);
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OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
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~OS_Android();
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};
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#endif
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