virtualx-engine/servers/physics_2d
Juan Linietsky 8cab401d08 3D Physics Rework, Other Stuff
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3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
..
area_2d_sw.cpp 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
area_2d_sw.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
area_pair_2d_sw.cpp -improved physics ccd 2014-02-19 11:57:14 -03:00
area_pair_2d_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
body_2d_sw.cpp -improved physics ccd 2014-02-19 11:57:14 -03:00
body_2d_sw.h -added kinematic body 2014-02-22 20:28:19 -03:00
body_pair_2d_sw.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
body_pair_2d_sw.h -Support for changing fonts 2014-04-05 12:39:30 -03:00
broad_phase_2d_basic.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
broad_phase_2d_basic.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
broad_phase_2d_hash_grid.cpp -added kinematic body 2014-02-22 20:28:19 -03:00
broad_phase_2d_hash_grid.h -improved physics ccd 2014-02-19 11:57:14 -03:00
broad_phase_2d_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
broad_phase_2d_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_object_2d_sw.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
collision_object_2d_sw.h A bit of everything: 2014-05-14 01:22:15 -03:00
collision_solver_2d_sat.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
collision_solver_2d_sat.h -added kinematic body 2014-02-22 20:28:19 -03:00
collision_solver_2d_sw.cpp -added kinematic body 2014-02-22 20:28:19 -03:00
collision_solver_2d_sw.h -added kinematic body 2014-02-22 20:28:19 -03:00
constraint_2d_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
constraint_2d_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
joints_2d_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
joints_2d_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics_2d_server_sw.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
physics_2d_server_sw.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shape_2d_sw.cpp -improved physics ccd 2014-02-19 11:57:14 -03:00
shape_2d_sw.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
space_2d_sw.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
space_2d_sw.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
step_2d_sw.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
step_2d_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00