c06a2db63a
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far.
170 lines
5.8 KiB
C++
170 lines
5.8 KiB
C++
/*************************************************************************/
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/* globals.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GLOBAL_CONFIG_H
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#define GLOBAL_CONFIG_H
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#include "object.h"
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#include "os/thread_safe.h"
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#include "set.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class GlobalConfig : public Object {
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GDCLASS(GlobalConfig, Object);
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_THREAD_SAFE_CLASS_
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public:
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typedef Map<String, Variant> CustomMap;
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struct Singleton {
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StringName name;
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Object *ptr;
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Singleton(const StringName &p_name = StringName(), Object *p_ptr = NULL) {
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name = p_name;
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ptr = p_ptr;
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}
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};
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protected:
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enum {
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NO_ORDER_BASE = 1 << 18
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};
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struct VariantContainer {
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int order;
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bool persist;
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Variant variant;
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Variant initial;
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bool hide_from_editor;
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bool overrided;
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VariantContainer() {
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order = 0;
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hide_from_editor = false;
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persist = false;
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overrided = false;
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}
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VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) {
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variant = p_variant;
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order = p_order;
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hide_from_editor = false;
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persist = p_persist;
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overrided = false;
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}
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};
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bool registering_order;
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int last_order;
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Map<StringName, VariantContainer> props;
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String resource_path;
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Map<StringName, PropertyInfo> custom_prop_info;
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bool disable_platform_override;
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bool using_datapack;
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List<String> input_presets;
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static GlobalConfig *singleton;
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Error _load_settings(const String p_path);
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Error _load_settings_binary(const String p_path);
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Error _save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap());
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Error _save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap());
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List<Singleton> singletons;
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Map<StringName, Object *> singleton_ptrs;
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Error _save_custom_bnd(const String &p_file);
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bool _load_resource_pack(const String &p_pack);
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void _add_property_info_bind(const Dictionary &p_info);
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String project_file_name;
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protected:
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static void _bind_methods();
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public:
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bool has(String p_var) const;
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String localize_path(const String &p_path) const;
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String globalize_path(const String &p_path) const;
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void set_initial_value(const String &p_name, const Variant &p_value);
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bool property_can_revert(const String &p_name);
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Variant property_get_revert(const String &p_name);
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String get_resource_path() const;
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String get_project_file_name() const;
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static GlobalConfig *get_singleton();
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void clear(const String &p_name);
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int get_order(const String &p_name) const;
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void set_order(const String &p_name, int p_order);
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Error setup(const String &p_path, const String &p_main_pack);
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Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Set<String> &p_ignore_masks = Set<String>());
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Error save();
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void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info);
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void add_singleton(const Singleton &p_singleton);
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void get_singletons(List<Singleton> *p_singletons);
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bool has_singleton(const String &p_name) const;
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Vector<String> get_optimizer_presets() const;
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List<String> get_input_presets() const { return input_presets; }
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void set_disable_platform_override(bool p_disable);
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Object *get_singleton_object(const String &p_name) const;
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void register_global_defaults();
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bool is_using_datapack() const;
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void set_registering_order(bool p_registering);
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GlobalConfig();
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~GlobalConfig();
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};
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//not a macro any longer
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Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default);
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#define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value)
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#define GLOBAL_GET(m_var) GlobalConfig::get_singleton()->get(m_var)
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#endif
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