virtualx-engine/servers/rendering/renderer_rd/forward_clustered
ywmaa 0a9ad8f9de
Implement vertex shading
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.

Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
..
render_forward_clustered.cpp Implement vertex shading 2024-09-29 00:36:09 +02:00
render_forward_clustered.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
scene_shader_forward_clustered.cpp Implement vertex shading 2024-09-29 00:36:09 +02:00
scene_shader_forward_clustered.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00