virtualx-engine/servers/rendering/renderer_rd/shaders/forward_clustered
ywmaa 0a9ad8f9de
Implement vertex shading
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.

Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
..
best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_forward_clustered.glsl Implement vertex shading 2024-09-29 00:36:09 +02:00
scene_forward_clustered_inc.glsl LightmapGI: Fix shader data alignment after #89919 2024-08-21 21:37:13 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00