virtualx-engine/modules/mono/editor/Godot.NET.Sdk
Raul Santos 0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.

Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
..
Godot.NET.Sdk C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2024-09-16 17:07:03 +02:00
Godot.SourceGenerators Implement typed dictionaries 2024-09-04 10:27:26 -05:00
Godot.SourceGenerators.Sample Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
Godot.SourceGenerators.Tests Implement typed dictionaries 2024-09-04 10:27:26 -05:00
.gitignore C#: Improve diagnostic messages and add help link 2023-10-17 19:45:09 +02:00
Godot.NET.Sdk.sln Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00