Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 0ab681b9cd Merge pull request #3816 from adolson/more_js_maps_2
added more Android gamepad mappings
2016-02-24 07:42:59 +01:00
bin -Made some icon data types smaller so they take up less space 2016-02-11 00:01:35 -03:00
core Merge pull request #3771 from est31/fix_memalloc 2016-02-23 22:12:25 +01:00
demos Drop polygon path finder demo 2016-02-17 21:14:59 +01:00
doc doc (NodePath): Rewrite description and all methods. 2016-02-22 17:59:18 -05:00
drivers Fix allocation bug if compiled with modern clang or gcc 2016-02-19 07:58:42 +01:00
main added more Android gamepad mappings 2016-02-24 00:40:27 -05:00
modules Merge pull request #3812 from est31/master 2016-02-24 00:15:53 +01:00
platform Reject any native video player calls on iOS that point to files within .pck archives. 2016-02-19 16:05:49 +11:00
scene Fix missing dependency resolver in Windows 2016-02-21 22:51:19 +01:00
servers refix particles3d issue, bringing down the amount limit to 1024 2016-02-16 08:56:31 +00:00
tools keep previous rotation when using rotate tool. fixes #3788. 2016-02-22 18:13:27 +09:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add gradle files to gitignore 2016-01-26 17:54:09 +01:00
.travis.yml Remove two redundant CI builds 2016-02-17 23:23:21 +01:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
version.py bump to stable, congratulations everyone 2016-02-22 21:44:58 -03:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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