b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
269 lines
9.1 KiB
C++
269 lines
9.1 KiB
C++
/*************************************************************************/
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/* editor_debugger_inspector.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_debugger_inspector.h"
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#include "core/debugger/debugger_marshalls.h"
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#include "core/io/marshalls.h"
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#include "editor/editor_node.h"
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#include "scene/debugger/scene_debugger.h"
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bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) {
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if (!editable || !prop_values.has(p_name) || String(p_name).begins_with("Constants/")) {
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return false;
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}
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prop_values[p_name] = p_value;
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emit_signal("value_edited", remote_object_id, p_name, p_value);
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return true;
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}
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bool EditorDebuggerRemoteObject::_get(const StringName &p_name, Variant &r_ret) const {
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if (!prop_values.has(p_name)) {
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return false;
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}
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r_ret = prop_values[p_name];
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return true;
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}
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void EditorDebuggerRemoteObject::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->clear(); //sorry, no want category
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for (const List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) {
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p_list->push_back(E->get());
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}
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}
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String EditorDebuggerRemoteObject::get_title() {
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if (remote_object_id.is_valid()) {
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return TTR("Remote ") + String(type_name) + ": " + itos(remote_object_id);
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} else {
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return "<null>";
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}
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}
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Variant EditorDebuggerRemoteObject::get_variant(const StringName &p_name) {
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Variant var;
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_get(p_name, var);
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return var;
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}
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void EditorDebuggerRemoteObject::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_title"), &EditorDebuggerRemoteObject::get_title);
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ClassDB::bind_method(D_METHOD("get_variant"), &EditorDebuggerRemoteObject::get_variant);
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ClassDB::bind_method(D_METHOD("clear"), &EditorDebuggerRemoteObject::clear);
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ClassDB::bind_method(D_METHOD("get_remote_object_id"), &EditorDebuggerRemoteObject::get_remote_object_id);
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ADD_SIGNAL(MethodInfo("value_edited", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
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}
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EditorDebuggerInspector::EditorDebuggerInspector() {
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variables = memnew(EditorDebuggerRemoteObject);
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variables->editable = false;
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}
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EditorDebuggerInspector::~EditorDebuggerInspector() {
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clear_cache();
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memdelete(variables);
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}
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void EditorDebuggerInspector::_bind_methods() {
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ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "id")));
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ADD_SIGNAL(MethodInfo("object_edited", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
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ADD_SIGNAL(MethodInfo("object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property")));
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}
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void EditorDebuggerInspector::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POSTINITIALIZE:
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connect("object_id_selected", callable_mp(this, &EditorDebuggerInspector::_object_selected));
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break;
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case NOTIFICATION_ENTER_TREE:
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edit(variables);
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break;
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default:
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break;
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}
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}
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void EditorDebuggerInspector::_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) {
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emit_signal("object_edited", p_id, p_prop, p_value);
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}
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void EditorDebuggerInspector::_object_selected(ObjectID p_object) {
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emit_signal("object_selected", p_object);
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}
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ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
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EditorDebuggerRemoteObject *debugObj = nullptr;
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SceneDebuggerObject obj;
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obj.deserialize(p_arr);
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ERR_FAIL_COND_V(obj.id.is_null(), ObjectID());
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if (remote_objects.has(obj.id)) {
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debugObj = remote_objects[obj.id];
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} else {
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debugObj = memnew(EditorDebuggerRemoteObject);
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debugObj->remote_object_id = obj.id;
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debugObj->type_name = obj.class_name;
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remote_objects[obj.id] = debugObj;
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debugObj->connect("value_edited", callable_mp(this, &EditorDebuggerInspector::_object_edited));
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}
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int old_prop_size = debugObj->prop_list.size();
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debugObj->prop_list.clear();
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int new_props_added = 0;
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Set<String> changed;
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for (int i = 0; i < obj.properties.size(); i++) {
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PropertyInfo &pinfo = obj.properties[i].first;
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Variant &var = obj.properties[i].second;
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if (pinfo.type == Variant::OBJECT) {
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if (var.get_type() == Variant::STRING) {
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String path = var;
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if (path.find("::") != -1) {
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// built-in resource
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String base_path = path.get_slice("::", 0);
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RES dependency = ResourceLoader::load(base_path);
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if (dependency.is_valid()) {
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remote_dependencies.insert(dependency);
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}
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}
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var = ResourceLoader::load(path);
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if (pinfo.hint_string == "Script") {
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if (debugObj->get_script() != var) {
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debugObj->set_script(REF());
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Ref<Script> script(var);
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if (!script.is_null()) {
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ScriptInstance *script_instance = script->placeholder_instance_create(debugObj);
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debugObj->set_script_and_instance(var, script_instance);
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}
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}
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}
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}
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}
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//always add the property, since props may have been added or removed
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debugObj->prop_list.push_back(pinfo);
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if (!debugObj->prop_values.has(pinfo.name)) {
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new_props_added++;
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debugObj->prop_values[pinfo.name] = var;
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} else {
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if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debugObj->prop_values[pinfo.name], var))) {
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debugObj->prop_values[pinfo.name] = var;
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changed.insert(pinfo.name);
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}
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}
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}
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if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) {
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//only some may have changed, if so, then update those, if exist
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for (Set<String>::Element *E = changed.front(); E; E = E->next()) {
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emit_signal("object_property_updated", debugObj->remote_object_id, E->get());
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}
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} else {
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//full update, because props were added or removed
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debugObj->update();
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}
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return obj.id;
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}
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void EditorDebuggerInspector::clear_cache() {
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for (Map<ObjectID, EditorDebuggerRemoteObject *>::Element *E = remote_objects.front(); E; E = E->next()) {
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EditorNode *editor = EditorNode::get_singleton();
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if (editor->get_editor_history()->get_current() == E->value()->get_instance_id()) {
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editor->push_item(nullptr);
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}
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memdelete(E->value());
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}
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remote_objects.clear();
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remote_dependencies.clear();
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}
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Object *EditorDebuggerInspector::get_object(ObjectID p_id) {
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if (remote_objects.has(p_id)) {
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return remote_objects[p_id];
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}
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return nullptr;
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}
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void EditorDebuggerInspector::add_stack_variable(const Array &p_array) {
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DebuggerMarshalls::ScriptStackVariable var;
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var.deserialize(p_array);
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String n = var.name;
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Variant v = var.value;
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PropertyHint h = PROPERTY_HINT_NONE;
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String hs = String();
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if (v.get_type() == Variant::OBJECT) {
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v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
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h = PROPERTY_HINT_OBJECT_ID;
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hs = "Object";
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}
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String type;
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switch (var.type) {
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case 0:
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type = "Locals/";
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break;
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case 1:
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type = "Members/";
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break;
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case 2:
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type = "Globals/";
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break;
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default:
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type = "Unknown/";
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}
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PropertyInfo pinfo;
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pinfo.name = type + n;
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pinfo.type = v.get_type();
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pinfo.hint = h;
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pinfo.hint_string = hs;
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variables->prop_list.push_back(pinfo);
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variables->prop_values[type + n] = v;
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variables->update();
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edit(variables);
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}
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void EditorDebuggerInspector::clear_stack_variables() {
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variables->clear();
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variables->update();
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}
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String EditorDebuggerInspector::get_stack_variable(const String &p_var) {
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return variables->get_variant(p_var);
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}
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