0b1266b812
Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted. This PR checks the object still exists via the ObjectID prior to access. |
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2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
theme | ||
property_list_helper.cpp | ||
property_list_helper.h | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |