virtualx-engine/core/globals.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

155 lines
5.4 KiB
C++

/*************************************************************************/
/* globals.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GLOBALS_H
#define GLOBALS_H
#include "object.h"
#include "set.h"
#include "os/thread_safe.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Globals : public Object {
OBJ_TYPE( Globals, Object );
_THREAD_SAFE_CLASS_
public:
typedef Map<String,Variant> CustomMap;
struct Singleton {
StringName name;
Object *ptr;
Singleton(const StringName& p_name=StringName(), Object *p_ptr=NULL) { name=p_name; ptr=p_ptr; }
};
protected:
enum {
NO_ORDER_BASE=1<<18
};
struct VariantContainer {
int order;
bool persist;
Variant variant;
bool hide_from_editor;
bool overrided;
VariantContainer(){ order=0; hide_from_editor=false; persist=false; overrided=false; }
VariantContainer(const Variant& p_variant, int p_order, bool p_persist=false) { variant=p_variant; order=p_order; hide_from_editor=false; persist=p_persist; overrided=false; }
};
bool registering_order;
int last_order;
Map<StringName,VariantContainer> props;
String resource_path;
Map<StringName,PropertyInfo> custom_prop_info;
bool disable_platform_override;
bool using_datapack;
List<String> input_presets;
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static Globals *singleton;
Error _load_settings(const String p_path);
Error _load_settings_binary(const String p_path);
Error _save_settings_text(const String& p_file,const Map<String,List<String> > &props,const CustomMap& p_custom=CustomMap());
Error _save_settings_binary(const String& p_file,const Map<String,List<String> > &props,const CustomMap& p_custom=CustomMap());
List<Singleton> singletons;
Map<StringName,Object*> singleton_ptrs;
Error _save_custom_bnd(const String& p_file);
bool _load_resource_pack(const String& p_pack);
void _add_property_info_bind(const Dictionary& p_info);
protected:
static void _bind_methods();
public:
bool has(String p_var) const;
String localize_path(const String& p_path) const;
String globalize_path(const String& p_path) const;
void set_persisting(const String& p_name, bool p_persist);
bool is_persisting(const String& p_name) const;
String get_resource_path() const;
static Globals *get_singleton();
void clear(const String& p_name);
int get_order(const String& p_name) const;
void set_order(const String& p_name, int p_order);
Error setup(const String& p_path, const String &p_main_pack);
Error save_custom(const String& p_path="",const CustomMap& p_custom=CustomMap(),const Set<String>& p_ignore_masks=Set<String>());
Error save();
void set_custom_property_info(const String& p_prop,const PropertyInfo& p_info);
void add_singleton(const Singleton &p_singleton);
void get_singletons(List<Singleton> *p_singletons);
bool has_singleton(const String& p_name) const;
Vector<String> get_optimizer_presets() const;
List<String> get_input_presets() const { return input_presets; }
void set_disable_platform_override(bool p_disable);
Object* get_singleton_object(const String& p_name) const;
void register_global_defaults();
bool is_using_datapack() const;
void set_registering_order(bool p_registering);
Globals();
~Globals();
};
//not a macro any longer
Variant _GLOBAL_DEF( const String& p_var, const Variant& p_default);
#define GLOBAL_DEF(m_var,m_value) _GLOBAL_DEF(m_var,m_value)
#endif