c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
281 lines
8.8 KiB
C++
281 lines
8.8 KiB
C++
/*************************************************************************/
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/* os_uwp.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OSUWP_H
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#define OSUWP_H
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#include "os/input.h"
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#include "os/os.h"
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#include "servers/visual_server.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/physics/physics_server_sw.h"
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#include "servers/audio/audio_server_sw.h"
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#include "servers/audio/sample_manager_sw.h"
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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#include "drivers/xaudio2/audio_driver_xaudio2.h"
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#include "gl_context_egl.h"
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#include "core/math/math_2d.h"
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#include "core/ustring.h"
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#include <windows.h>
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#include <io.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include "main/input_default.h"
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#include "joystick_uwp.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class OSUWP : public OS {
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public:
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struct KeyEvent {
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enum MessageType
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{
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KEY_EVENT_MESSAGE,
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CHAR_EVENT_MESSAGE
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};
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InputModifierState mod_state;
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MessageType type;
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bool pressed;
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unsigned int scancode;
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unsigned int unicode;
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bool echo;
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CorePhysicalKeyStatus status;
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};
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private:
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enum {
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JOYSTICKS_MAX = 8,
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JOY_AXIS_COUNT = 6,
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MAX_JOY_AXIS = 32768, // I've no idea
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KEY_EVENT_BUFFER_SIZE=512
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};
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FILE *stdo;
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KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
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int key_event_pos;
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uint64_t ticks_start;
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uint64_t ticks_per_second;
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bool minimized;
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bool old_invalid;
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bool outside;
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int old_x,old_y;
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Point2i center;
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unsigned int last_id;
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VisualServer *visual_server;
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Rasterizer *rasterizer;
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PhysicsServer *physics_server;
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Physics2DServer *physics_2d_server;
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int pressrc;
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ContextEGL* gl_context;
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VideoMode video_mode;
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MainLoop *main_loop;
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AudioDriverXAudio2 audio_driver;
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AudioServerSW *audio_server;
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SampleManagerMallocSW *sample_manager;
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SpatialSoundServerSW *spatial_sound_server;
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SpatialSound2DServerSW *spatial_sound_2d_server;
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MouseMode mouse_mode;
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bool alt_mem;
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bool gr_mem;
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bool shift_mem;
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bool control_mem;
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bool meta_mem;
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bool force_quit;
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uint32_t last_button_state;
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CursorShape cursor_shape;
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InputDefault *input;
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JoystickUWP^ joystick;
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Windows::System::Display::DisplayRequest^ display_request;
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void _post_dpad(DWORD p_dpad, int p_device, bool p_pressed);
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void _drag_event(int idx,UINT uMsg, WPARAM wParam, LPARAM lParam);
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void _touch_event(int idx, UINT uMsg, WPARAM wParam, LPARAM lParam);
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ref class ManagedType {
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public:
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property bool alert_close_handle;
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property Platform::String^ clipboard;
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void alert_close(Windows::UI::Popups::IUICommand^ command);
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void on_clipboard_changed(Platform::Object^ sender, Platform::Object^ ev);
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void update_clipboard();
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void on_accelerometer_reading_changed(Windows::Devices::Sensors::Accelerometer^ sender, Windows::Devices::Sensors::AccelerometerReadingChangedEventArgs^ args);
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void on_magnetometer_reading_changed(Windows::Devices::Sensors::Magnetometer^ sender, Windows::Devices::Sensors::MagnetometerReadingChangedEventArgs^ args);
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void on_gyroscope_reading_changed(Windows::Devices::Sensors::Gyrometer^ sender, Windows::Devices::Sensors::GyrometerReadingChangedEventArgs^ args);
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internal:
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ManagedType() { alert_close_handle = false; }
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property OSUWP* os;
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};
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ManagedType^ managed_object;
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Windows::Devices::Sensors::Accelerometer^ accelerometer;
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Windows::Devices::Sensors::Magnetometer^ magnetometer;
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Windows::Devices::Sensors::Gyrometer^ gyrometer;
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// functions used by main to initialize/deintialize the OS
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protected:
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virtual int get_video_driver_count() const;
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virtual const char * get_video_driver_name(int p_driver) const;
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virtual VideoMode get_default_video_mode() const;
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virtual int get_audio_driver_count() const;
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virtual const char * get_audio_driver_name(int p_driver) const;
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virtual void initialize_core();
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virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
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virtual void set_main_loop( MainLoop * p_main_loop );
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virtual void delete_main_loop();
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virtual void finalize();
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virtual void finalize_core();
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void process_events();
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void process_key_events();
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public:
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// Event to send to the app wrapper
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HANDLE mouse_mode_changed;
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void print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type);
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virtual void vprint(const char *p_format, va_list p_list, bool p_stderr=false);
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virtual void alert(const String& p_alert,const String& p_title="ALERT!");
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String get_stdin_string(bool p_block);
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void set_mouse_mode(MouseMode p_mode);
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MouseMode get_mouse_mode() const;
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virtual Point2 get_mouse_pos() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String& p_title);
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virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
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virtual VideoMode get_video_mode(int p_screen=0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
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virtual Size2 get_window_size() const;
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virtual void set_window_size(const Size2 p_size);
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virtual void set_window_fullscreen(bool p_enabled);
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virtual bool is_window_fullscreen() const;
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virtual void set_keep_screen_on(bool p_enabled);
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virtual MainLoop *get_main_loop() const;
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virtual String get_name();
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virtual Date get_date(bool utc) const;
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virtual Time get_time(bool utc) const;
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virtual TimeZoneInfo get_time_zone_info() const;
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virtual uint64_t get_unix_time() const;
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virtual bool can_draw() const;
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virtual Error set_cwd(const String& p_cwd);
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virtual void delay_usec(uint32_t p_usec) const;
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virtual uint64_t get_ticks_usec() const;
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virtual Error execute(const String& p_path, const List<String>& p_arguments,bool p_blocking,ProcessID *r_child_id=NULL,String* r_pipe=NULL,int *r_exitcode=NULL);
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virtual Error kill(const ProcessID& p_pid);
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virtual bool has_environment(const String& p_var) const;
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virtual String get_environment(const String& p_var) const;
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virtual void set_clipboard(const String& p_text);
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virtual String get_clipboard() const;
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void set_cursor_shape(CursorShape p_shape);
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void set_icon(const Image& p_icon);
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virtual String get_executable_path() const;
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virtual String get_locale() const;
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virtual void move_window_to_foreground();
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virtual String get_data_dir() const;
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void set_gl_context(ContextEGL* p_context);
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void screen_size_changed();
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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virtual bool has_touchscreen_ui_hint() const;
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virtual bool has_virtual_keyboard() const;
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virtual void show_virtual_keyboard(const String& p_existing_text, const Rect2& p_screen_rect = Rect2());
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virtual void hide_virtual_keyboard();
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virtual Error shell_open(String p_uri);
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void run();
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virtual bool get_swap_ok_cancel() { return true; }
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void input_event(InputEvent &p_event);
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void queue_key_event(KeyEvent &p_event);
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OSUWP();
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~OSUWP();
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};
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#endif
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