virtualx-engine/core/io/image_loader.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

118 lines
3.6 KiB
C++

/*************************************************************************/
/* image_loader.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "image_loader.h"
#include "print_string.h"
bool ImageFormatLoader::recognize(const String& p_extension) const {
List<String> extensions;
get_recognized_extensions(&extensions);
for (List<String>::Element *E=extensions.front();E;E=E->next()) {
if (E->get().nocasecmp_to(p_extension.extension())==0)
return true;
}
return false;
}
Error ImageLoader::load_image(String p_file,Image *p_image, FileAccess *p_custom) {
FileAccess *f=p_custom;
if (!f) {
Error err;
f=FileAccess::open(p_file,FileAccess::READ,&err);
if (!f) {
ERR_PRINTS("Error opening file: "+p_file);
return err;
}
}
String extension = p_file.extension();
for (int i=0;i<loader_count;i++) {
if (!loader[i]->recognize(extension))
continue;
Error err = loader[i]->load_image(p_image,f);
if (err!=ERR_FILE_UNRECOGNIZED) {
if (!p_custom)
memdelete(f);
return err;
}
}
if (!p_custom)
memdelete(f);
return ERR_FILE_UNRECOGNIZED;
}
void ImageLoader::get_recognized_extensions(List<String> *p_extensions) {
for (int i=0;i<loader_count;i++) {
loader[i]->get_recognized_extensions(p_extensions);
}
}
bool ImageLoader::recognize(const String& p_extension) {
for (int i=0;i<loader_count;i++) {
if (loader[i]->recognize(p_extension))
return true;
}
return false;
}
ImageFormatLoader *ImageLoader::loader[MAX_LOADERS];
int ImageLoader::loader_count=0;
void ImageLoader::add_image_format_loader(ImageFormatLoader *p_loader) {
ERR_FAIL_COND(loader_count >=MAX_LOADERS );
loader[loader_count++]=p_loader;
}