b624e13681
- Fixed bug with FBX so we can import material values from the document for PBR when using StingRay (not Arnold *yet*) - Adds more explicit errors and makes things simpler to read. Has more sanity checks to be sure things are working correctly - Lazy Properties fixed items not loading due to capital letter errors in FBX parser - Added debug tools to the materials so you know explicitly what material mapping is assigned to a texture and where it came from. (enable verbose printing to use this) - Fix broken material mappings and debug entries properly - Fix make embedded images properly detected - Spam less errors for unsupported shading models with materials. Future plans: - Arnold materials need converted to PBR model, if possible. |
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.. | ||
fbx_anim_container.h | ||
fbx_bone.cpp | ||
fbx_bone.h | ||
fbx_material.cpp | ||
fbx_material.h | ||
fbx_mesh_data.cpp | ||
fbx_mesh_data.h | ||
fbx_node.h | ||
fbx_skeleton.cpp | ||
fbx_skeleton.h | ||
import_state.h | ||
model_abstraction.h | ||
pivot_transform.cpp | ||
pivot_transform.h |