virtualx-engine/core/debugger/remote_debugger_peer.cpp
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00

242 lines
7.8 KiB
C++

/*************************************************************************/
/* remote_debugger_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "remote_debugger_peer.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/project_settings.h"
bool RemoteDebuggerPeerTCP::is_peer_connected() {
return connected;
}
bool RemoteDebuggerPeerTCP::has_message() {
return in_queue.size() > 0;
}
Array RemoteDebuggerPeerTCP::get_message() {
MutexLock lock(mutex);
ERR_FAIL_COND_V(!has_message(), Array());
Array out = in_queue[0];
in_queue.pop_front();
return out;
}
Error RemoteDebuggerPeerTCP::put_message(const Array &p_arr) {
MutexLock lock(mutex);
if (out_queue.size() >= max_queued_messages)
return ERR_OUT_OF_MEMORY;
out_queue.push_back(p_arr);
return OK;
}
int RemoteDebuggerPeerTCP::get_max_message_size() const {
return 8 << 20; // 8 MiB
}
void RemoteDebuggerPeerTCP::close() {
if (thread) {
running = false;
Thread::wait_to_finish(thread);
memdelete(thread);
thread = NULL;
}
tcp_client->disconnect_from_host();
out_buf.resize(0);
in_buf.resize(0);
}
RemoteDebuggerPeerTCP::RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_tcp) {
// This means remote debugger takes 16 MiB just because it exists...
in_buf.resize((8 << 20) + 4); // 8 MiB should be way more than enough (need 4 extra bytes for encoding packet size).
out_buf.resize(8 << 20); // 8 MiB should be way more than enough
tcp_client = p_tcp;
if (tcp_client.is_valid()) { // Attaching to an already connected stream.
connected = true;
#ifndef NO_THREADS
running = true;
thread = Thread::create(_thread_func, this);
#endif
} else {
tcp_client.instance();
}
}
RemoteDebuggerPeerTCP::~RemoteDebuggerPeerTCP() {
close();
}
void RemoteDebuggerPeerTCP::_write_out() {
while (tcp_client->poll(NetSocket::POLL_TYPE_OUT) == OK) {
uint8_t *buf = out_buf.ptrw();
if (out_left <= 0) {
if (out_queue.size() == 0)
break; // Nothing left to send
mutex.lock();
Variant var = out_queue[0];
out_queue.pop_front();
mutex.unlock();
int size = 0;
Error err = encode_variant(var, NULL, size);
ERR_CONTINUE(err != OK || size > out_buf.size() - 4); // 4 bytes separator.
encode_uint32(size, buf);
encode_variant(var, buf + 4, size);
out_left = size + 4;
out_pos = 0;
}
int sent = 0;
tcp_client->put_partial_data(buf + out_pos, out_left, sent);
out_left -= sent;
out_pos += sent;
}
}
void RemoteDebuggerPeerTCP::_read_in() {
while (tcp_client->poll(NetSocket::POLL_TYPE_IN) == OK) {
uint8_t *buf = in_buf.ptrw();
if (in_left <= 0) {
if (in_queue.size() > max_queued_messages) {
break; // Too many messages already in queue.
}
if (tcp_client->get_available_bytes() < 4) {
break; // Need 4 more bytes.
}
uint32_t size = 0;
int read = 0;
Error err = tcp_client->get_partial_data((uint8_t *)&size, 4, read);
ERR_CONTINUE(read != 4 || err != OK || size > (uint32_t)in_buf.size());
in_left = size;
in_pos = 0;
}
int read = 0;
tcp_client->get_partial_data(buf + in_pos, in_left, read);
in_left -= read;
in_pos += read;
if (in_left == 0) {
Variant var;
Error err = decode_variant(var, buf, in_pos, &read);
ERR_CONTINUE(read != in_pos || err != OK);
ERR_CONTINUE_MSG(var.get_type() != Variant::ARRAY, "Malformed packet received, not an Array.");
mutex.lock();
in_queue.push_back(var);
mutex.unlock();
}
}
}
Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_port) {
IP_Address ip;
if (p_host.is_valid_ip_address())
ip = p_host;
else
ip = IP::get_singleton()->resolve_hostname(p_host);
int port = p_port;
const int tries = 6;
int waits[tries] = { 1, 10, 100, 1000, 1000, 1000 };
tcp_client->connect_to_host(ip, port);
for (int i = 0; i < tries; i++) {
if (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED) {
print_verbose("Remote Debugger: Connected!");
break;
} else {
const int ms = waits[i];
OS::get_singleton()->delay_usec(ms * 1000);
print_verbose("Remote Debugger: Connection failed with status: '" + String::num(tcp_client->get_status()) + "', retrying in " + String::num(ms) + " msec.");
};
};
if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
ERR_PRINT("Remote Debugger: Unable to connect. Status: " + String::num(tcp_client->get_status()) + ".");
return FAILED;
};
connected = true;
#ifndef NO_THREADS
running = true;
thread = Thread::create(_thread_func, this);
#endif
return OK;
}
void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) {
RemoteDebuggerPeerTCP *peer = (RemoteDebuggerPeerTCP *)p_ud;
while (peer->running && peer->is_peer_connected()) {
peer->_poll();
if (!peer->is_peer_connected())
break;
peer->tcp_client->poll(NetSocket::POLL_TYPE_IN_OUT, 1);
}
}
void RemoteDebuggerPeerTCP::poll() {
#ifdef NO_THREADS
_poll();
#endif
}
void RemoteDebuggerPeerTCP::_poll() {
if (connected) {
_write_out();
_read_in();
connected = tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
}
}
Ref<RemoteDebuggerPeer> RemoteDebuggerPeer::create_from_uri(const String p_uri) {
if (!p_uri.begins_with("tcp://"))
return Ref<RemoteDebuggerPeer>(); // Only TCP supported for now, more to come.
String debug_host = p_uri.replace("tcp://", "");
uint16_t debug_port = 6007;
if (debug_host.find(":") != -1) {
int sep_pos = debug_host.find_last(":");
debug_port = debug_host.substr(sep_pos + 1).to_int();
debug_host = debug_host.substr(0, sep_pos);
}
Ref<RemoteDebuggerPeerTCP> peer = Ref<RemoteDebuggerPeer>(memnew(RemoteDebuggerPeerTCP));
Error err = peer->connect_to_host(debug_host, debug_port);
if (err != OK)
return Ref<RemoteDebuggerPeer>();
return peer;
}
RemoteDebuggerPeer::RemoteDebuggerPeer() {
max_queued_messages = (int)GLOBAL_GET("network/limits/debugger/max_queued_messages");
}