Virtualx Game Engine. Forked from Godot 3.6
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sanikoyes 0b7a5b8425 Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(like Sumsung Note2)
in some devices, gpu doe's not support uint(32bit) indies
2014-12-19 13:08:48 +08:00
bin SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
core Merge pull request #984 from orbitcowboy/master 2014-12-17 10:18:08 -02:00
demos fix demo 3d mousepick test 2014-12-16 15:17:29 +01:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(like Sumsung Note2) 2014-12-19 13:08:48 +08:00
main -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
modules Fix crash when gd-script _init fail 2014-12-18 12:50:47 +08:00
platform Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-16 22:33:35 -03:00
scene change shortcut for toggle-comment to Ctrl+K 2014-12-17 15:57:39 -05:00
servers Batch of Bugfixes 2014-12-07 02:04:20 -03:00
tools Merge pull request #985 from adolson/toggle-comment-shortcut-fix 2014-12-18 09:58:13 -02:00
.gitignore More gitignore 2014-06-13 11:02:51 +08:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Remove multiprocessing from imports in SConstruct 2014-12-03 17:36:29 +01:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced