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animated_sprite_2d.cpp
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Fix AnimatedSprite infinite loop
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2022-02-28 16:00:45 +08:00 |
animated_sprite_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
area_2d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
area_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
audio_listener_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
audio_listener_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
audio_stream_player_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
audio_stream_player_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
back_buffer_copy.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
back_buffer_copy.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
camera_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
camera_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
canvas_group.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
canvas_group.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
canvas_modulate.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
canvas_modulate.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
collision_object_2d.cpp
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
collision_object_2d.h
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Store ObjectID instead of raw pointer for Shape Owners
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2022-01-25 17:16:06 +08:00 |
collision_polygon_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
collision_polygon_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
collision_shape_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
collision_shape_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
cpu_particles_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
cpu_particles_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
gpu_particles_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
gpu_particles_2d.h
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ported particle sub-emission to 2D
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2022-01-24 17:28:59 -03:00 |
joint_2d.cpp
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Joint2D and Joint3D: disconnect only connected signals
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2022-02-27 16:55:57 +01:00 |
joint_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
light_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
light_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
light_occluder_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
light_occluder_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
line_2d.cpp
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Add a property hint for the Line2D Round Precision property
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2022-02-17 00:21:00 +01:00 |
line_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
line_builder.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
line_builder.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
mesh_instance_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
mesh_instance_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
multimesh_instance_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
multimesh_instance_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
navigation_agent_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
navigation_agent_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
navigation_obstacle_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
navigation_obstacle_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
navigation_region_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
navigation_region_2d.h
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Add array element type to _get_polygons and _get_outlines
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2022-02-08 21:15:25 +01:00 |
node_2d.cpp
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Node2D/Node3D: Fix Undraggable Position Property.
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2022-01-25 00:52:11 +05:45 |
node_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
parallax_background.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
parallax_background.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
parallax_layer.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
parallax_layer.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
path_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
path_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
physical_bone_2d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
physical_bone_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
physics_body_2d.cpp
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Rename motion_velocity to velocity
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2022-02-22 23:31:33 -08:00 |
physics_body_2d.h
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Rename motion_velocity to velocity
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2022-02-22 23:31:33 -08:00 |
polygon_2d.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
polygon_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
position_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
position_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
ray_cast_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
ray_cast_2d.h
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Improve some method bindings to use specific Object subtypes
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2022-01-28 15:07:22 +01:00 |
remote_transform_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
remote_transform_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shape_cast_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
shape_cast_2d.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
skeleton_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
skeleton_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
sprite_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
sprite_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
tile_map.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
tile_map.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
touch_screen_button.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
touch_screen_button.h
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Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
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2022-01-13 12:23:49 +01:00 |
visible_on_screen_notifier_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
visible_on_screen_notifier_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |