This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached. |
||
---|---|---|
.. | ||
patches | ||
__init__.py | ||
api_solution_build.py | ||
godot_tools_build.py | ||
make_android_mono_config.py | ||
make_cs_compressed_header.py | ||
mono_configure.py | ||
mono_reg_utils.py | ||
solution_builder.py | ||
tls_configure.py |