virtualx-engine/modules/mono/editor
Ignacio Etcheverry 0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
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GodotTools C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
bindings_generator.cpp Fix --generate-mono-glue bug when directory doesn't exist 2019-07-08 18:07:15 +02:00
bindings_generator.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
csharp_project.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
csharp_project.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
editor_internal_calls.cpp C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
editor_internal_calls.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godotsharp_export.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godotsharp_export.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
script_class_parser.cpp Fix parsing of generic type declarations in C# source files. 2019-03-20 17:23:11 +01:00
script_class_parser.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00