0b94203a79
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
13 lines
304 B
C#
13 lines
304 B
C#
using System;
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namespace GodotTools.IdeConnection
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{
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public interface ILogger
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{
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void LogDebug(string message);
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void LogInfo(string message);
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void LogWarning(string message);
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void LogError(string message);
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void LogError(string message, Exception e);
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}
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}
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