0b94203a79
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
21 lines
465 B
C#
21 lines
465 B
C#
using System.Linq;
|
|
|
|
namespace GodotTools.IdeConnection
|
|
{
|
|
public struct Message
|
|
{
|
|
public string Id { get; set; }
|
|
public string[] Arguments { get; set; }
|
|
|
|
public Message(string id, params string[] arguments)
|
|
{
|
|
Id = id;
|
|
Arguments = arguments;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"(Id: '{Id}', Arguments: '{string.Join(",", Arguments)}')";
|
|
}
|
|
}
|
|
}
|