0ba6048ad3
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
56 lines
1.2 KiB
GDScript
56 lines
1.2 KiB
GDScript
@static_unload
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static var perm := 0
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static var prop := "Hello!":
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get: return prop + " suffix"
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set(value): prop = "prefix " + str(value)
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static func get_data():
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return "data"
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static var data = get_data()
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class Inner:
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static var prop := "inner"
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static func _static_init() -> void:
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prints("Inner._static_init", prop)
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class InnerInner:
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static var prop := "inner inner"
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static func _static_init() -> void:
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prints("InnerInner._static_init", prop)
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func test():
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prints("data:", data)
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prints("perm:", perm)
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prints("prop:", prop)
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perm = 1
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prop = "World!"
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prints("perm:", perm)
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prints("prop:", prop)
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print("other.perm:", StaticVariablesOther.perm)
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print("other.prop:", StaticVariablesOther.prop)
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StaticVariablesOther.perm = 2
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StaticVariablesOther.prop = "foo"
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print("other.perm:", StaticVariablesOther.perm)
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print("other.prop:", StaticVariablesOther.prop)
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@warning_ignore("unsafe_method_access")
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var path = get_script().get_path().get_base_dir()
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var other = load(path + "/static_variables_load.gd")
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print("load.perm:", other.perm)
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print("load.prop:", other.prop)
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other.perm = 3
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other.prop = "bar"
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print("load.perm:", other.perm)
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print("load.prop:", other.prop)
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