virtualx-engine/core/input
Yuri Sizov 2ababdcc06 Merge pull request #87324 from jsjtxietian/action-exist
Check action exists in `Input.action_press` and `action_release`
2024-01-18 19:27:06 +01:00
..
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2023-10-23 16:11:38 +02:00
godotcontrollerdb.txt UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
input.cpp Check action exists in Input.action_press and action_release 2024-01-18 16:18:16 +08:00
input.h Rework action pressed state to support multiple controllers 2023-12-04 18:02:51 +01:00
input_builders.py Fix #if *_ENABLED inconsistencies, should check if defined 2024-01-17 10:30:15 +01:00
input_enums.h Fix mouse-button-mask on button release in unit test 2023-02-08 01:17:40 +01:00
input_event.cpp Make InputEventShortcut always pressed 2023-09-23 19:43:07 +02:00
input_event.h Make InputEventShortcut always pressed 2023-09-23 19:43:07 +02:00
input_map.cpp Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
input_map.h Rework input actions to be reliable 2023-11-10 15:24:04 +01:00
SCsub
shortcut.cpp
shortcut.h