0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
159 lines
4.6 KiB
C++
159 lines
4.6 KiB
C++
/*************************************************************************/
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/* debugger_marshalls.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DEBUGGER_MARSHARLLS_H
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#define DEBUGGER_MARSHARLLS_H
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#include "core/script_language.h"
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#include "servers/rendering_server.h"
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struct DebuggerMarshalls {
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// Memory usage
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struct ResourceInfo {
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String path;
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String format;
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String type;
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RID id;
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int vram = 0;
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bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
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};
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struct ResourceUsage {
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List<ResourceInfo> infos;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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// Network profiler
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struct MultiplayerNodeInfo {
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ObjectID node;
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String node_path;
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int incoming_rpc = 0;
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int incoming_rset = 0;
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int outgoing_rpc = 0;
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int outgoing_rset = 0;
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};
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struct NetworkProfilerFrame {
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Vector<MultiplayerNodeInfo> infos;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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// Script Profiler
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class ScriptFunctionSignature {
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public:
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StringName name;
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int id = -1;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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struct ScriptFunctionInfo {
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StringName name;
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int sig_id = -1;
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int call_count = 0;
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float self_time = 0;
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float total_time = 0;
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};
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// Servers profiler
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struct ServerFunctionInfo {
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StringName name;
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float time = 0;
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};
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struct ServerInfo {
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StringName name;
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List<ServerFunctionInfo> functions;
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};
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struct ServersProfilerFrame {
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int frame_number = 0;
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float frame_time = 0;
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float idle_time = 0;
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float physics_time = 0;
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float physics_frame_time = 0;
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float script_time = 0;
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List<ServerInfo> servers;
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Vector<ScriptFunctionInfo> script_functions;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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struct ScriptStackVariable {
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String name;
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Variant value;
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int type = -1;
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Array serialize(int max_size = 1 << 20); // 1 MiB default.
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bool deserialize(const Array &p_arr);
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};
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struct ScriptStackDump {
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List<ScriptLanguage::StackInfo> frames;
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ScriptStackDump() {}
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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struct OutputError {
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int hr = -1;
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int min = -1;
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int sec = -1;
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int msec = -1;
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String source_file;
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String source_func;
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int source_line = -1;
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String error;
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String error_descr;
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bool warning = false;
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Vector<ScriptLanguage::StackInfo> callstack;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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// Visual Profiler
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struct VisualProfilerFrame {
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uint64_t frame_number;
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Vector<RS::FrameProfileArea> areas;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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};
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#endif // DEBUGGER_MARSHARLLS_H
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