0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
1511 lines
44 KiB
C++
1511 lines
44 KiB
C++
/*************************************************************************/
|
|
/* animation_tree.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "animation_tree.h"
|
|
|
|
#include "animation_blend_tree.h"
|
|
#include "core/engine.h"
|
|
#include "core/method_bind_ext.gen.inc"
|
|
#include "scene/scene_string_names.h"
|
|
#include "servers/audio/audio_stream.h"
|
|
|
|
void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
|
|
if (get_script_instance()) {
|
|
Array parameters = get_script_instance()->call("get_parameter_list");
|
|
for (int i = 0; i < parameters.size(); i++) {
|
|
Dictionary d = parameters[i];
|
|
ERR_CONTINUE(d.empty());
|
|
r_list->push_back(PropertyInfo::from_dict(d));
|
|
}
|
|
}
|
|
}
|
|
|
|
Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
|
|
if (get_script_instance()) {
|
|
return get_script_instance()->call("get_parameter_default_value", p_parameter);
|
|
}
|
|
return Variant();
|
|
}
|
|
|
|
void AnimationNode::set_parameter(const StringName &p_name, const Variant &p_value) {
|
|
ERR_FAIL_COND(!state);
|
|
ERR_FAIL_COND(!state->tree->property_parent_map.has(base_path));
|
|
ERR_FAIL_COND(!state->tree->property_parent_map[base_path].has(p_name));
|
|
StringName path = state->tree->property_parent_map[base_path][p_name];
|
|
|
|
state->tree->property_map[path] = p_value;
|
|
}
|
|
|
|
Variant AnimationNode::get_parameter(const StringName &p_name) const {
|
|
ERR_FAIL_COND_V(!state, Variant());
|
|
ERR_FAIL_COND_V(!state->tree->property_parent_map.has(base_path), Variant());
|
|
ERR_FAIL_COND_V(!state->tree->property_parent_map[base_path].has(p_name), Variant());
|
|
|
|
StringName path = state->tree->property_parent_map[base_path][p_name];
|
|
return state->tree->property_map[path];
|
|
}
|
|
|
|
void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
|
|
if (get_script_instance()) {
|
|
Dictionary cn = get_script_instance()->call("get_child_nodes");
|
|
List<Variant> keys;
|
|
cn.get_key_list(&keys);
|
|
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
|
|
ChildNode child;
|
|
child.name = E->get();
|
|
child.node = cn[E->get()];
|
|
r_child_nodes->push_back(child);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) {
|
|
ERR_FAIL_COND(!state);
|
|
ERR_FAIL_COND(!state->player->has_animation(p_animation));
|
|
|
|
Ref<Animation> animation = state->player->get_animation(p_animation);
|
|
|
|
if (animation.is_null()) {
|
|
AnimationNodeBlendTree *btree = Object::cast_to<AnimationNodeBlendTree>(parent);
|
|
if (btree) {
|
|
String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this));
|
|
make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
|
|
} else {
|
|
make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation));
|
|
}
|
|
return;
|
|
}
|
|
|
|
ERR_FAIL_COND(!animation.is_valid());
|
|
|
|
AnimationState anim_state;
|
|
anim_state.blend = p_blend;
|
|
anim_state.track_blends = &blends;
|
|
anim_state.delta = p_delta;
|
|
anim_state.time = p_time;
|
|
anim_state.animation = animation;
|
|
anim_state.seeked = p_seeked;
|
|
|
|
state->animation_states.push_back(anim_state);
|
|
}
|
|
|
|
float AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections) {
|
|
base_path = p_base_path;
|
|
parent = p_parent;
|
|
connections = p_connections;
|
|
state = p_state;
|
|
|
|
float t = process(p_time, p_seek);
|
|
|
|
state = nullptr;
|
|
parent = nullptr;
|
|
base_path = StringName();
|
|
connections.clear();
|
|
|
|
return t;
|
|
}
|
|
|
|
void AnimationNode::make_invalid(const String &p_reason) {
|
|
ERR_FAIL_COND(!state);
|
|
state->valid = false;
|
|
if (state->invalid_reasons != String()) {
|
|
state->invalid_reasons += "\n";
|
|
}
|
|
state->invalid_reasons += "- " + p_reason;
|
|
}
|
|
|
|
float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
|
|
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
|
|
ERR_FAIL_COND_V(!state, 0);
|
|
|
|
AnimationNodeBlendTree *blend_tree = Object::cast_to<AnimationNodeBlendTree>(parent);
|
|
ERR_FAIL_COND_V(!blend_tree, 0);
|
|
|
|
StringName node_name = connections[p_input];
|
|
|
|
if (!blend_tree->has_node(node_name)) {
|
|
String name = blend_tree->get_node_name(Ref<AnimationNode>(this));
|
|
make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name));
|
|
return 0;
|
|
}
|
|
|
|
Ref<AnimationNode> node = blend_tree->get_node(node_name);
|
|
|
|
//inputs.write[p_input].last_pass = state->last_pass;
|
|
float activity = 0;
|
|
float ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
|
|
|
|
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
|
|
|
|
if (activity_ptr && p_input < activity_ptr->size()) {
|
|
activity_ptr->write[p_input].last_pass = state->last_pass;
|
|
activity_ptr->write[p_input].activity = activity;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
float AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
|
|
return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
|
|
}
|
|
|
|
float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) {
|
|
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
|
|
ERR_FAIL_COND_V(!state, 0);
|
|
|
|
int blend_count = blends.size();
|
|
|
|
if (p_node->blends.size() != blend_count) {
|
|
p_node->blends.resize(blend_count);
|
|
}
|
|
|
|
float *blendw = p_node->blends.ptrw();
|
|
const float *blendr = blends.ptr();
|
|
|
|
bool any_valid = false;
|
|
|
|
if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) {
|
|
for (int i = 0; i < blend_count; i++) {
|
|
blendw[i] = 0.0; //all to zero by default
|
|
}
|
|
|
|
const NodePath *K = nullptr;
|
|
while ((K = filter.next(K))) {
|
|
if (!state->track_map.has(*K)) {
|
|
continue;
|
|
}
|
|
int idx = state->track_map[*K];
|
|
blendw[idx] = 1.0; //filtered goes to one
|
|
}
|
|
|
|
switch (p_filter) {
|
|
case FILTER_IGNORE:
|
|
break; //will not happen anyway
|
|
case FILTER_PASS: {
|
|
//values filtered pass, the rest don't
|
|
for (int i = 0; i < blend_count; i++) {
|
|
if (blendw[i] == 0) //not filtered, does not pass
|
|
continue;
|
|
|
|
blendw[i] = blendr[i] * p_blend;
|
|
if (blendw[i] > CMP_EPSILON) {
|
|
any_valid = true;
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case FILTER_STOP: {
|
|
//values filtered don't pass, the rest are blended
|
|
|
|
for (int i = 0; i < blend_count; i++) {
|
|
if (blendw[i] > 0) //filtered, does not pass
|
|
continue;
|
|
|
|
blendw[i] = blendr[i] * p_blend;
|
|
if (blendw[i] > CMP_EPSILON) {
|
|
any_valid = true;
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case FILTER_BLEND: {
|
|
//filtered values are blended, the rest are passed without blending
|
|
|
|
for (int i = 0; i < blend_count; i++) {
|
|
if (blendw[i] == 1.0) {
|
|
blendw[i] = blendr[i] * p_blend; //filtered, blend
|
|
} else {
|
|
blendw[i] = blendr[i]; //not filtered, do not blend
|
|
}
|
|
|
|
if (blendw[i] > CMP_EPSILON) {
|
|
any_valid = true;
|
|
}
|
|
}
|
|
|
|
} break;
|
|
}
|
|
} else {
|
|
for (int i = 0; i < blend_count; i++) {
|
|
//regular blend
|
|
blendw[i] = blendr[i] * p_blend;
|
|
if (blendw[i] > CMP_EPSILON) {
|
|
any_valid = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (r_max) {
|
|
*r_max = 0;
|
|
for (int i = 0; i < blend_count; i++) {
|
|
*r_max = MAX(*r_max, blendw[i]);
|
|
}
|
|
}
|
|
|
|
if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero
|
|
return 0;
|
|
|
|
String new_path;
|
|
AnimationNode *new_parent;
|
|
|
|
//this is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations
|
|
if (p_new_parent) {
|
|
new_parent = p_new_parent;
|
|
new_path = String(base_path) + String(p_subpath) + "/";
|
|
} else {
|
|
ERR_FAIL_COND_V(!parent, 0);
|
|
new_parent = parent;
|
|
new_path = String(parent->base_path) + String(p_subpath) + "/";
|
|
}
|
|
return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_connections);
|
|
}
|
|
|
|
int AnimationNode::get_input_count() const {
|
|
return inputs.size();
|
|
}
|
|
String AnimationNode::get_input_name(int p_input) {
|
|
ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
|
|
return inputs[p_input].name;
|
|
}
|
|
|
|
String AnimationNode::get_caption() const {
|
|
if (get_script_instance()) {
|
|
return get_script_instance()->call("get_caption");
|
|
}
|
|
|
|
return "Node";
|
|
}
|
|
|
|
void AnimationNode::add_input(const String &p_name) {
|
|
//root nodes can't add inputs
|
|
ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != nullptr);
|
|
Input input;
|
|
ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
|
|
input.name = p_name;
|
|
inputs.push_back(input);
|
|
emit_changed();
|
|
}
|
|
|
|
void AnimationNode::set_input_name(int p_input, const String &p_name) {
|
|
ERR_FAIL_INDEX(p_input, inputs.size());
|
|
ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
|
|
inputs.write[p_input].name = p_name;
|
|
emit_changed();
|
|
}
|
|
|
|
void AnimationNode::remove_input(int p_index) {
|
|
ERR_FAIL_INDEX(p_index, inputs.size());
|
|
inputs.remove(p_index);
|
|
emit_changed();
|
|
}
|
|
|
|
float AnimationNode::process(float p_time, bool p_seek) {
|
|
if (get_script_instance()) {
|
|
return get_script_instance()->call("process", p_time, p_seek);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) {
|
|
if (p_enable) {
|
|
filter[p_path] = true;
|
|
} else {
|
|
filter.erase(p_path);
|
|
}
|
|
}
|
|
|
|
void AnimationNode::set_filter_enabled(bool p_enable) {
|
|
filter_enabled = p_enable;
|
|
}
|
|
|
|
bool AnimationNode::is_filter_enabled() const {
|
|
return filter_enabled;
|
|
}
|
|
|
|
bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
|
|
return filter.has(p_path);
|
|
}
|
|
|
|
bool AnimationNode::has_filter() const {
|
|
return false;
|
|
}
|
|
|
|
Array AnimationNode::_get_filters() const {
|
|
Array paths;
|
|
|
|
const NodePath *K = nullptr;
|
|
while ((K = filter.next(K))) {
|
|
paths.push_back(String(*K)); //use strings, so sorting is possible
|
|
}
|
|
paths.sort(); //done so every time the scene is saved, it does not change
|
|
|
|
return paths;
|
|
}
|
|
void AnimationNode::_set_filters(const Array &p_filters) {
|
|
filter.clear();
|
|
for (int i = 0; i < p_filters.size(); i++) {
|
|
set_filter_path(p_filters[i], true);
|
|
}
|
|
}
|
|
|
|
void AnimationNode::_validate_property(PropertyInfo &property) const {
|
|
if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
|
|
property.usage = 0;
|
|
}
|
|
}
|
|
|
|
Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
|
|
if (get_script_instance()) {
|
|
return get_script_instance()->call("get_child_by_name", p_name);
|
|
}
|
|
return Ref<AnimationNode>();
|
|
}
|
|
|
|
void AnimationNode::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
|
|
ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
|
|
ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
|
|
ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
|
|
ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
|
|
|
|
ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
|
|
ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
|
|
|
|
ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter);
|
|
ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
|
|
|
|
BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "get_child_nodes"));
|
|
BIND_VMETHOD(MethodInfo(Variant::ARRAY, "get_parameter_list"));
|
|
BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_child_by_name", PropertyInfo(Variant::STRING, "name")));
|
|
{
|
|
MethodInfo mi = MethodInfo(Variant::NIL, "get_parameter_default_value", PropertyInfo(Variant::STRING_NAME, "name"));
|
|
mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT;
|
|
BIND_VMETHOD(mi);
|
|
}
|
|
BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::FLOAT, "time"), PropertyInfo(Variant::BOOL, "seek")));
|
|
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption"));
|
|
BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_filter"));
|
|
|
|
ADD_SIGNAL(MethodInfo("removed_from_graph"));
|
|
|
|
ADD_SIGNAL(MethodInfo("tree_changed"));
|
|
|
|
BIND_ENUM_CONSTANT(FILTER_IGNORE);
|
|
BIND_ENUM_CONSTANT(FILTER_PASS);
|
|
BIND_ENUM_CONSTANT(FILTER_STOP);
|
|
BIND_ENUM_CONSTANT(FILTER_BLEND);
|
|
}
|
|
|
|
AnimationNode::AnimationNode() {
|
|
state = nullptr;
|
|
parent = nullptr;
|
|
filter_enabled = false;
|
|
}
|
|
|
|
////////////////////
|
|
|
|
void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
|
|
if (root.is_valid()) {
|
|
root->disconnect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed));
|
|
}
|
|
|
|
root = p_root;
|
|
|
|
if (root.is_valid()) {
|
|
root->connect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed));
|
|
}
|
|
|
|
properties_dirty = true;
|
|
|
|
update_configuration_warning();
|
|
}
|
|
|
|
Ref<AnimationNode> AnimationTree::get_tree_root() const {
|
|
return root;
|
|
}
|
|
|
|
void AnimationTree::set_active(bool p_active) {
|
|
if (active == p_active)
|
|
return;
|
|
|
|
active = p_active;
|
|
started = active;
|
|
|
|
if (process_mode == ANIMATION_PROCESS_IDLE) {
|
|
set_process_internal(active);
|
|
} else {
|
|
set_physics_process_internal(active);
|
|
}
|
|
|
|
if (!active && is_inside_tree()) {
|
|
for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
|
|
if (ObjectDB::get_instance(E->get()->object_id)) {
|
|
E->get()->object->call("stop");
|
|
}
|
|
}
|
|
|
|
playing_caches.clear();
|
|
}
|
|
}
|
|
|
|
bool AnimationTree::is_active() const {
|
|
return active;
|
|
}
|
|
|
|
void AnimationTree::set_process_mode(AnimationProcessMode p_mode) {
|
|
if (process_mode == p_mode)
|
|
return;
|
|
|
|
bool was_active = is_active();
|
|
if (was_active) {
|
|
set_active(false);
|
|
}
|
|
|
|
process_mode = p_mode;
|
|
|
|
if (was_active) {
|
|
set_active(true);
|
|
}
|
|
}
|
|
|
|
AnimationTree::AnimationProcessMode AnimationTree::get_process_mode() const {
|
|
return process_mode;
|
|
}
|
|
|
|
void AnimationTree::_node_removed(Node *p_node) {
|
|
cache_valid = false;
|
|
}
|
|
|
|
bool AnimationTree::_update_caches(AnimationPlayer *player) {
|
|
setup_pass++;
|
|
|
|
if (!player->has_node(player->get_root())) {
|
|
ERR_PRINT("AnimationTree: AnimationPlayer root is invalid.");
|
|
set_active(false);
|
|
return false;
|
|
}
|
|
Node *parent = player->get_node(player->get_root());
|
|
|
|
List<StringName> sname;
|
|
player->get_animation_list(&sname);
|
|
|
|
for (List<StringName>::Element *E = sname.front(); E; E = E->next()) {
|
|
Ref<Animation> anim = player->get_animation(E->get());
|
|
for (int i = 0; i < anim->get_track_count(); i++) {
|
|
NodePath path = anim->track_get_path(i);
|
|
Animation::TrackType track_type = anim->track_get_type(i);
|
|
|
|
TrackCache *track = nullptr;
|
|
if (track_cache.has(path)) {
|
|
track = track_cache.get(path);
|
|
}
|
|
|
|
//if not valid, delete track
|
|
if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == nullptr)) {
|
|
playing_caches.erase(track);
|
|
memdelete(track);
|
|
track_cache.erase(path);
|
|
track = nullptr;
|
|
}
|
|
|
|
if (!track) {
|
|
RES resource;
|
|
Vector<StringName> leftover_path;
|
|
Node *child = parent->get_node_and_resource(path, resource, leftover_path);
|
|
|
|
if (!child) {
|
|
ERR_PRINT("AnimationTree: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'");
|
|
continue;
|
|
}
|
|
|
|
if (!child->is_connected("tree_exited", callable_mp(this, &AnimationTree::_node_removed))) {
|
|
child->connect("tree_exited", callable_mp(this, &AnimationTree::_node_removed), varray(child));
|
|
}
|
|
|
|
switch (track_type) {
|
|
case Animation::TYPE_VALUE: {
|
|
TrackCacheValue *track_value = memnew(TrackCacheValue);
|
|
|
|
if (resource.is_valid()) {
|
|
track_value->object = resource.ptr();
|
|
} else {
|
|
track_value->object = child;
|
|
}
|
|
|
|
track_value->subpath = leftover_path;
|
|
track_value->object_id = track_value->object->get_instance_id();
|
|
|
|
track = track_value;
|
|
|
|
} break;
|
|
case Animation::TYPE_TRANSFORM: {
|
|
Node3D *spatial = Object::cast_to<Node3D>(child);
|
|
|
|
if (!spatial) {
|
|
ERR_PRINT("AnimationTree: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'");
|
|
continue;
|
|
}
|
|
|
|
TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
|
|
|
|
track_xform->spatial = spatial;
|
|
track_xform->skeleton = nullptr;
|
|
track_xform->bone_idx = -1;
|
|
|
|
if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(spatial)) {
|
|
Skeleton3D *sk = Object::cast_to<Skeleton3D>(spatial);
|
|
int bone_idx = sk->find_bone(path.get_subname(0));
|
|
if (bone_idx != -1) {
|
|
track_xform->skeleton = sk;
|
|
track_xform->bone_idx = bone_idx;
|
|
}
|
|
}
|
|
|
|
track_xform->object = spatial;
|
|
track_xform->object_id = track_xform->object->get_instance_id();
|
|
|
|
track = track_xform;
|
|
|
|
} break;
|
|
case Animation::TYPE_METHOD: {
|
|
TrackCacheMethod *track_method = memnew(TrackCacheMethod);
|
|
|
|
if (resource.is_valid()) {
|
|
track_method->object = resource.ptr();
|
|
} else {
|
|
track_method->object = child;
|
|
}
|
|
|
|
track_method->object_id = track_method->object->get_instance_id();
|
|
|
|
track = track_method;
|
|
|
|
} break;
|
|
case Animation::TYPE_BEZIER: {
|
|
TrackCacheBezier *track_bezier = memnew(TrackCacheBezier);
|
|
|
|
if (resource.is_valid()) {
|
|
track_bezier->object = resource.ptr();
|
|
} else {
|
|
track_bezier->object = child;
|
|
}
|
|
|
|
track_bezier->subpath = leftover_path;
|
|
track_bezier->object_id = track_bezier->object->get_instance_id();
|
|
|
|
track = track_bezier;
|
|
} break;
|
|
case Animation::TYPE_AUDIO: {
|
|
TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
|
|
|
|
track_audio->object = child;
|
|
track_audio->object_id = track_audio->object->get_instance_id();
|
|
|
|
track = track_audio;
|
|
|
|
} break;
|
|
case Animation::TYPE_ANIMATION: {
|
|
TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
|
|
|
|
track_animation->object = child;
|
|
track_animation->object_id = track_animation->object->get_instance_id();
|
|
|
|
track = track_animation;
|
|
|
|
} break;
|
|
default: {
|
|
ERR_PRINT("Animation corrupted (invalid track type)");
|
|
continue;
|
|
}
|
|
}
|
|
|
|
track_cache[path] = track;
|
|
}
|
|
|
|
track->setup_pass = setup_pass;
|
|
}
|
|
}
|
|
|
|
List<NodePath> to_delete;
|
|
|
|
const NodePath *K = nullptr;
|
|
while ((K = track_cache.next(K))) {
|
|
TrackCache *tc = track_cache[*K];
|
|
if (tc->setup_pass != setup_pass) {
|
|
to_delete.push_back(*K);
|
|
}
|
|
}
|
|
|
|
while (to_delete.front()) {
|
|
NodePath np = to_delete.front()->get();
|
|
memdelete(track_cache[np]);
|
|
track_cache.erase(np);
|
|
to_delete.pop_front();
|
|
}
|
|
|
|
state.track_map.clear();
|
|
|
|
K = nullptr;
|
|
int idx = 0;
|
|
while ((K = track_cache.next(K))) {
|
|
state.track_map[*K] = idx;
|
|
idx++;
|
|
}
|
|
|
|
state.track_count = idx;
|
|
|
|
cache_valid = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void AnimationTree::_clear_caches() {
|
|
const NodePath *K = nullptr;
|
|
while ((K = track_cache.next(K))) {
|
|
memdelete(track_cache[*K]);
|
|
}
|
|
playing_caches.clear();
|
|
|
|
track_cache.clear();
|
|
cache_valid = false;
|
|
}
|
|
|
|
void AnimationTree::_process_graph(float p_delta) {
|
|
_update_properties(); //if properties need updating, update them
|
|
|
|
//check all tracks, see if they need modification
|
|
|
|
root_motion_transform = Transform();
|
|
|
|
if (!root.is_valid()) {
|
|
ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
|
|
set_active(false);
|
|
cache_valid = false;
|
|
return;
|
|
}
|
|
|
|
if (!has_node(animation_player)) {
|
|
ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback");
|
|
set_active(false);
|
|
cache_valid = false;
|
|
return;
|
|
}
|
|
|
|
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
|
|
|
|
ObjectID current_animation_player;
|
|
|
|
if (player) {
|
|
current_animation_player = player->get_instance_id();
|
|
}
|
|
|
|
if (last_animation_player != current_animation_player) {
|
|
if (last_animation_player.is_valid()) {
|
|
Object *old_player = ObjectDB::get_instance(last_animation_player);
|
|
if (old_player) {
|
|
old_player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
|
|
}
|
|
}
|
|
|
|
if (player) {
|
|
player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
|
|
}
|
|
|
|
last_animation_player = current_animation_player;
|
|
}
|
|
|
|
if (!player) {
|
|
ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback");
|
|
set_active(false);
|
|
cache_valid = false;
|
|
return;
|
|
}
|
|
|
|
if (!cache_valid) {
|
|
if (!_update_caches(player)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
{ //setup
|
|
|
|
process_pass++;
|
|
|
|
state.valid = true;
|
|
state.invalid_reasons = "";
|
|
state.animation_states.clear(); //will need to be re-created
|
|
state.valid = true;
|
|
state.player = player;
|
|
state.last_pass = process_pass;
|
|
state.tree = this;
|
|
|
|
// root source blends
|
|
|
|
root->blends.resize(state.track_count);
|
|
float *src_blendsw = root->blends.ptrw();
|
|
for (int i = 0; i < state.track_count; i++) {
|
|
src_blendsw[i] = 1.0; //by default all go to 1 for the root input
|
|
}
|
|
}
|
|
|
|
//process
|
|
|
|
{
|
|
if (started) {
|
|
//if started, seek
|
|
root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, 0, true, Vector<StringName>());
|
|
started = false;
|
|
}
|
|
|
|
root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, p_delta, false, Vector<StringName>());
|
|
}
|
|
|
|
if (!state.valid) {
|
|
return; //state is not valid. do nothing.
|
|
}
|
|
//apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
|
|
|
|
{
|
|
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
|
|
|
|
for (List<AnimationNode::AnimationState>::Element *E = state.animation_states.front(); E; E = E->next()) {
|
|
const AnimationNode::AnimationState &as = E->get();
|
|
|
|
Ref<Animation> a = as.animation;
|
|
float time = as.time;
|
|
float delta = as.delta;
|
|
bool seeked = as.seeked;
|
|
|
|
for (int i = 0; i < a->get_track_count(); i++) {
|
|
NodePath path = a->track_get_path(i);
|
|
|
|
ERR_CONTINUE(!track_cache.has(path));
|
|
|
|
TrackCache *track = track_cache[path];
|
|
if (track->type != a->track_get_type(i)) {
|
|
continue; //may happen should not
|
|
}
|
|
|
|
track->root_motion = root_motion_track == path;
|
|
|
|
ERR_CONTINUE(!state.track_map.has(path));
|
|
int blend_idx = state.track_map[path];
|
|
|
|
ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
|
|
|
|
float blend = (*as.track_blends)[blend_idx];
|
|
|
|
if (blend < CMP_EPSILON)
|
|
continue; //nothing to blend
|
|
|
|
switch (track->type) {
|
|
case Animation::TYPE_TRANSFORM: {
|
|
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
|
|
|
|
if (track->root_motion) {
|
|
if (t->process_pass != process_pass) {
|
|
t->process_pass = process_pass;
|
|
t->loc = Vector3();
|
|
t->rot = Quat();
|
|
t->rot_blend_accum = 0;
|
|
t->scale = Vector3(1, 1, 1);
|
|
}
|
|
|
|
float prev_time = time - delta;
|
|
if (prev_time < 0) {
|
|
if (!a->has_loop()) {
|
|
prev_time = 0;
|
|
} else {
|
|
prev_time = a->get_length() + prev_time;
|
|
}
|
|
}
|
|
|
|
Vector3 loc[2];
|
|
Quat rot[2];
|
|
Vector3 scale[2];
|
|
|
|
if (prev_time > time) {
|
|
Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
|
|
if (err != OK) {
|
|
continue;
|
|
}
|
|
|
|
a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]);
|
|
|
|
t->loc += (loc[1] - loc[0]) * blend;
|
|
t->scale += (scale[1] - scale[0]) * blend;
|
|
Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
|
|
t->rot = (t->rot * q).normalized();
|
|
|
|
prev_time = 0;
|
|
}
|
|
|
|
Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
|
|
if (err != OK) {
|
|
continue;
|
|
}
|
|
|
|
a->transform_track_interpolate(i, time, &loc[1], &rot[1], &scale[1]);
|
|
|
|
t->loc += (loc[1] - loc[0]) * blend;
|
|
t->scale += (scale[1] - scale[0]) * blend;
|
|
Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
|
|
t->rot = (t->rot * q).normalized();
|
|
|
|
prev_time = 0;
|
|
|
|
} else {
|
|
Vector3 loc;
|
|
Quat rot;
|
|
Vector3 scale;
|
|
|
|
Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
|
|
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
|
|
|
|
if (t->process_pass != process_pass) {
|
|
t->process_pass = process_pass;
|
|
t->loc = loc;
|
|
t->rot = rot;
|
|
t->rot_blend_accum = 0;
|
|
t->scale = scale;
|
|
}
|
|
|
|
if (err != OK)
|
|
continue;
|
|
|
|
t->loc = t->loc.lerp(loc, blend);
|
|
if (t->rot_blend_accum == 0) {
|
|
t->rot = rot;
|
|
t->rot_blend_accum = blend;
|
|
} else {
|
|
float rot_total = t->rot_blend_accum + blend;
|
|
t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
|
|
t->rot_blend_accum = rot_total;
|
|
}
|
|
t->scale = t->scale.lerp(scale, blend);
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_VALUE: {
|
|
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
|
|
|
|
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
|
|
|
|
if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek
|
|
|
|
Variant value = a->value_track_interpolate(i, time);
|
|
|
|
if (value == Variant())
|
|
continue;
|
|
|
|
if (t->process_pass != process_pass) {
|
|
t->value = value;
|
|
t->process_pass = process_pass;
|
|
}
|
|
|
|
Variant::interpolate(t->value, value, blend, t->value);
|
|
|
|
} else if (delta != 0) {
|
|
List<int> indices;
|
|
a->value_track_get_key_indices(i, time, delta, &indices);
|
|
|
|
for (List<int>::Element *F = indices.front(); F; F = F->next()) {
|
|
Variant value = a->track_get_key_value(i, F->get());
|
|
t->object->set_indexed(t->subpath, value);
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_METHOD: {
|
|
if (delta == 0) {
|
|
continue;
|
|
}
|
|
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
|
|
|
|
List<int> indices;
|
|
|
|
a->method_track_get_key_indices(i, time, delta, &indices);
|
|
|
|
for (List<int>::Element *F = indices.front(); F; F = F->next()) {
|
|
StringName method = a->method_track_get_name(i, F->get());
|
|
Vector<Variant> params = a->method_track_get_params(i, F->get());
|
|
|
|
int s = params.size();
|
|
|
|
ERR_CONTINUE(s > VARIANT_ARG_MAX);
|
|
if (can_call) {
|
|
t->object->call_deferred(
|
|
method,
|
|
s >= 1 ? params[0] : Variant(),
|
|
s >= 2 ? params[1] : Variant(),
|
|
s >= 3 ? params[2] : Variant(),
|
|
s >= 4 ? params[3] : Variant(),
|
|
s >= 5 ? params[4] : Variant());
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_BEZIER: {
|
|
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
|
|
|
|
float bezier = a->bezier_track_interpolate(i, time);
|
|
|
|
if (t->process_pass != process_pass) {
|
|
t->value = bezier;
|
|
t->process_pass = process_pass;
|
|
}
|
|
|
|
t->value = Math::lerp(t->value, bezier, blend);
|
|
|
|
} break;
|
|
case Animation::TYPE_AUDIO: {
|
|
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
|
|
|
|
if (seeked) {
|
|
//find whathever should be playing
|
|
int idx = a->track_find_key(i, time);
|
|
if (idx < 0)
|
|
continue;
|
|
|
|
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
|
|
if (!stream.is_valid()) {
|
|
t->object->call("stop");
|
|
t->playing = false;
|
|
playing_caches.erase(t);
|
|
} else {
|
|
float start_ofs = a->audio_track_get_key_start_offset(i, idx);
|
|
start_ofs += time - a->track_get_key_time(i, idx);
|
|
float end_ofs = a->audio_track_get_key_end_offset(i, idx);
|
|
float len = stream->get_length();
|
|
|
|
if (start_ofs > len - end_ofs) {
|
|
t->object->call("stop");
|
|
t->playing = false;
|
|
playing_caches.erase(t);
|
|
continue;
|
|
}
|
|
|
|
t->object->call("set_stream", stream);
|
|
t->object->call("play", start_ofs);
|
|
|
|
t->playing = true;
|
|
playing_caches.insert(t);
|
|
if (len && end_ofs > 0) { //force a end at a time
|
|
t->len = len - start_ofs - end_ofs;
|
|
} else {
|
|
t->len = 0;
|
|
}
|
|
|
|
t->start = time;
|
|
}
|
|
|
|
} else {
|
|
//find stuff to play
|
|
List<int> to_play;
|
|
a->track_get_key_indices_in_range(i, time, delta, &to_play);
|
|
if (to_play.size()) {
|
|
int idx = to_play.back()->get();
|
|
|
|
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
|
|
if (!stream.is_valid()) {
|
|
t->object->call("stop");
|
|
t->playing = false;
|
|
playing_caches.erase(t);
|
|
} else {
|
|
float start_ofs = a->audio_track_get_key_start_offset(i, idx);
|
|
float end_ofs = a->audio_track_get_key_end_offset(i, idx);
|
|
float len = stream->get_length();
|
|
|
|
t->object->call("set_stream", stream);
|
|
t->object->call("play", start_ofs);
|
|
|
|
t->playing = true;
|
|
playing_caches.insert(t);
|
|
if (len && end_ofs > 0) { //force a end at a time
|
|
t->len = len - start_ofs - end_ofs;
|
|
} else {
|
|
t->len = 0;
|
|
}
|
|
|
|
t->start = time;
|
|
}
|
|
} else if (t->playing) {
|
|
bool loop = a->has_loop();
|
|
|
|
bool stop = false;
|
|
|
|
if (!loop && time < t->start) {
|
|
stop = true;
|
|
} else if (t->len > 0) {
|
|
float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
|
|
|
|
if (len > t->len) {
|
|
stop = true;
|
|
}
|
|
}
|
|
|
|
if (stop) {
|
|
//time to stop
|
|
t->object->call("stop");
|
|
t->playing = false;
|
|
playing_caches.erase(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
float db = Math::linear2db(MAX(blend, 0.00001));
|
|
if (t->object->has_method("set_unit_db")) {
|
|
t->object->call("set_unit_db", db);
|
|
} else {
|
|
t->object->call("set_volume_db", db);
|
|
}
|
|
} break;
|
|
case Animation::TYPE_ANIMATION: {
|
|
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
|
|
|
|
AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
|
|
|
|
if (!player2)
|
|
continue;
|
|
|
|
if (delta == 0 || seeked) {
|
|
//seek
|
|
int idx = a->track_find_key(i, time);
|
|
if (idx < 0)
|
|
continue;
|
|
|
|
float pos = a->track_get_key_time(i, idx);
|
|
|
|
StringName anim_name = a->animation_track_get_key_animation(i, idx);
|
|
if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name))
|
|
continue;
|
|
|
|
Ref<Animation> anim = player2->get_animation(anim_name);
|
|
|
|
float at_anim_pos;
|
|
|
|
if (anim->has_loop()) {
|
|
at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop
|
|
} else {
|
|
at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
|
|
}
|
|
|
|
if (player2->is_playing() || seeked) {
|
|
player2->play(anim_name);
|
|
player2->seek(at_anim_pos);
|
|
t->playing = true;
|
|
playing_caches.insert(t);
|
|
} else {
|
|
player2->set_assigned_animation(anim_name);
|
|
player2->seek(at_anim_pos, true);
|
|
}
|
|
} else {
|
|
//find stuff to play
|
|
List<int> to_play;
|
|
a->track_get_key_indices_in_range(i, time, delta, &to_play);
|
|
if (to_play.size()) {
|
|
int idx = to_play.back()->get();
|
|
|
|
StringName anim_name = a->animation_track_get_key_animation(i, idx);
|
|
if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
|
|
if (playing_caches.has(t)) {
|
|
playing_caches.erase(t);
|
|
player2->stop();
|
|
t->playing = false;
|
|
}
|
|
} else {
|
|
player2->play(anim_name);
|
|
t->playing = true;
|
|
playing_caches.insert(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
// finally, set the tracks
|
|
const NodePath *K = nullptr;
|
|
while ((K = track_cache.next(K))) {
|
|
TrackCache *track = track_cache[*K];
|
|
if (track->process_pass != process_pass)
|
|
continue; //not processed, ignore
|
|
|
|
switch (track->type) {
|
|
case Animation::TYPE_TRANSFORM: {
|
|
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
|
|
|
|
Transform xform;
|
|
xform.origin = t->loc;
|
|
|
|
xform.basis.set_quat_scale(t->rot, t->scale);
|
|
|
|
if (t->root_motion) {
|
|
root_motion_transform = xform;
|
|
|
|
if (t->skeleton && t->bone_idx >= 0) {
|
|
root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse();
|
|
}
|
|
} else if (t->skeleton && t->bone_idx >= 0) {
|
|
t->skeleton->set_bone_pose(t->bone_idx, xform);
|
|
|
|
} else {
|
|
t->spatial->set_transform(xform);
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_VALUE: {
|
|
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
|
|
|
|
t->object->set_indexed(t->subpath, t->value);
|
|
|
|
} break;
|
|
case Animation::TYPE_BEZIER: {
|
|
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
|
|
|
|
t->object->set_indexed(t->subpath, t->value);
|
|
|
|
} break;
|
|
default: {
|
|
} //the rest don't matter
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationTree::advance(float p_time) {
|
|
_process_graph(p_time);
|
|
}
|
|
|
|
void AnimationTree::_notification(int p_what) {
|
|
if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) {
|
|
_process_graph(get_physics_process_delta_time());
|
|
}
|
|
|
|
if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) {
|
|
_process_graph(get_process_delta_time());
|
|
}
|
|
|
|
if (p_what == NOTIFICATION_EXIT_TREE) {
|
|
_clear_caches();
|
|
if (last_animation_player.is_valid()) {
|
|
Object *player = ObjectDB::get_instance(last_animation_player);
|
|
if (player) {
|
|
player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
|
|
}
|
|
}
|
|
} else if (p_what == NOTIFICATION_ENTER_TREE) {
|
|
if (last_animation_player.is_valid()) {
|
|
Object *player = ObjectDB::get_instance(last_animation_player);
|
|
if (player) {
|
|
player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationTree::set_animation_player(const NodePath &p_player) {
|
|
animation_player = p_player;
|
|
update_configuration_warning();
|
|
}
|
|
|
|
NodePath AnimationTree::get_animation_player() const {
|
|
return animation_player;
|
|
}
|
|
|
|
bool AnimationTree::is_state_invalid() const {
|
|
return !state.valid;
|
|
}
|
|
String AnimationTree::get_invalid_state_reason() const {
|
|
return state.invalid_reasons;
|
|
}
|
|
|
|
uint64_t AnimationTree::get_last_process_pass() const {
|
|
return process_pass;
|
|
}
|
|
|
|
String AnimationTree::get_configuration_warning() const {
|
|
String warning = Node::get_configuration_warning();
|
|
|
|
if (!root.is_valid()) {
|
|
if (warning != String()) {
|
|
warning += "\n\n";
|
|
}
|
|
warning += TTR("No root AnimationNode for the graph is set.");
|
|
}
|
|
|
|
if (!has_node(animation_player)) {
|
|
if (warning != String()) {
|
|
warning += "\n\n";
|
|
}
|
|
|
|
warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
|
|
return warning;
|
|
}
|
|
|
|
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
|
|
|
|
if (!player) {
|
|
if (warning != String()) {
|
|
warning += "\n\n";
|
|
}
|
|
|
|
warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
|
|
return warning;
|
|
}
|
|
|
|
if (!player->has_node(player->get_root())) {
|
|
if (warning != String()) {
|
|
warning += "\n\n";
|
|
}
|
|
|
|
warning += TTR("The AnimationPlayer root node is not a valid node.");
|
|
return warning;
|
|
}
|
|
|
|
return warning;
|
|
}
|
|
|
|
void AnimationTree::set_root_motion_track(const NodePath &p_track) {
|
|
root_motion_track = p_track;
|
|
}
|
|
|
|
NodePath AnimationTree::get_root_motion_track() const {
|
|
return root_motion_track;
|
|
}
|
|
|
|
Transform AnimationTree::get_root_motion_transform() const {
|
|
return root_motion_transform;
|
|
}
|
|
|
|
void AnimationTree::_tree_changed() {
|
|
if (properties_dirty) {
|
|
return;
|
|
}
|
|
|
|
call_deferred("_update_properties");
|
|
properties_dirty = true;
|
|
}
|
|
|
|
void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) {
|
|
if (!property_parent_map.has(p_base_path)) {
|
|
property_parent_map[p_base_path] = HashMap<StringName, StringName>();
|
|
}
|
|
|
|
if (node->get_input_count() && !input_activity_map.has(p_base_path)) {
|
|
Vector<Activity> activity;
|
|
for (int i = 0; i < node->get_input_count(); i++) {
|
|
Activity a;
|
|
a.activity = 0;
|
|
a.last_pass = 0;
|
|
activity.push_back(a);
|
|
}
|
|
input_activity_map[p_base_path] = activity;
|
|
input_activity_map_get[String(p_base_path).substr(0, String(p_base_path).length() - 1)] = &input_activity_map[p_base_path];
|
|
}
|
|
|
|
List<PropertyInfo> plist;
|
|
node->get_parameter_list(&plist);
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
PropertyInfo pinfo = E->get();
|
|
|
|
StringName key = pinfo.name;
|
|
|
|
if (!property_map.has(p_base_path + key)) {
|
|
property_map[p_base_path + key] = node->get_parameter_default_value(key);
|
|
}
|
|
|
|
property_parent_map[p_base_path][key] = p_base_path + key;
|
|
|
|
pinfo.name = p_base_path + key;
|
|
properties.push_back(pinfo);
|
|
}
|
|
|
|
List<AnimationNode::ChildNode> children;
|
|
node->get_child_nodes(&children);
|
|
|
|
for (List<AnimationNode::ChildNode>::Element *E = children.front(); E; E = E->next()) {
|
|
_update_properties_for_node(p_base_path + E->get().name + "/", E->get().node);
|
|
}
|
|
}
|
|
|
|
void AnimationTree::_update_properties() {
|
|
if (!properties_dirty) {
|
|
return;
|
|
}
|
|
|
|
properties.clear();
|
|
property_parent_map.clear();
|
|
input_activity_map.clear();
|
|
input_activity_map_get.clear();
|
|
|
|
if (root.is_valid()) {
|
|
_update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path, root);
|
|
}
|
|
|
|
properties_dirty = false;
|
|
|
|
_change_notify();
|
|
}
|
|
|
|
bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (properties_dirty) {
|
|
_update_properties();
|
|
}
|
|
|
|
if (property_map.has(p_name)) {
|
|
property_map[p_name] = p_value;
|
|
#ifdef TOOLS_ENABLED
|
|
_change_notify(p_name.operator String().utf8().get_data());
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const {
|
|
if (properties_dirty) {
|
|
const_cast<AnimationTree *>(this)->_update_properties();
|
|
}
|
|
|
|
if (property_map.has(p_name)) {
|
|
r_ret = property_map[p_name];
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
void AnimationTree::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
if (properties_dirty) {
|
|
const_cast<AnimationTree *>(this)->_update_properties();
|
|
}
|
|
|
|
for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
|
|
p_list->push_back(E->get());
|
|
}
|
|
}
|
|
|
|
void AnimationTree::rename_parameter(const String &p_base, const String &p_new_base) {
|
|
//rename values first
|
|
for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
|
|
if (E->get().name.begins_with(p_base)) {
|
|
String new_name = E->get().name.replace_first(p_base, p_new_base);
|
|
property_map[new_name] = property_map[E->get().name];
|
|
}
|
|
}
|
|
|
|
//update tree second
|
|
properties_dirty = true;
|
|
_update_properties();
|
|
}
|
|
|
|
float AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const {
|
|
if (!input_activity_map_get.has(p_path)) {
|
|
return 0;
|
|
}
|
|
const Vector<Activity> *activity = input_activity_map_get[p_path];
|
|
|
|
if (!activity || p_connection < 0 || p_connection >= activity->size()) {
|
|
return 0;
|
|
}
|
|
|
|
if ((*activity)[p_connection].last_pass != process_pass) {
|
|
return 0;
|
|
}
|
|
|
|
return (*activity)[p_connection].activity;
|
|
}
|
|
|
|
void AnimationTree::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
|
|
ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root);
|
|
ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationTree::set_process_mode);
|
|
ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationTree::get_process_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
|
|
ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
|
|
ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties);
|
|
|
|
ClassDB::bind_method(D_METHOD("rename_parameter", "old_name", "new_name"), &AnimationTree::rename_parameter);
|
|
|
|
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_mode", "get_process_mode");
|
|
ADD_GROUP("Root Motion", "root_motion_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
|
|
|
|
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
|
|
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
|
|
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
|
|
}
|
|
|
|
AnimationTree::AnimationTree() {
|
|
process_mode = ANIMATION_PROCESS_IDLE;
|
|
active = false;
|
|
cache_valid = false;
|
|
setup_pass = 1;
|
|
process_pass = 1;
|
|
started = true;
|
|
properties_dirty = true;
|
|
}
|
|
|
|
AnimationTree::~AnimationTree() {
|
|
}
|