virtualx-engine/.github/workflows/android_builds.yml
Rémi Verschelde da124e9d04
CI: Remove custom Linux deps and SwiftShader
The default environment already includes everything we need to build
all our configurations.

Remove custom SwiftShader setup as lavapipe should now be good enough,
but we need to install the latest one.
2023-02-06 18:21:15 +01:00

59 lines
1.6 KiB
YAML

name: 🤖 Android Builds
on: [push, pull_request]
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
cancel-in-progress: true
jobs:
android-template:
runs-on: "ubuntu-20.04"
name: Template (target=template_release)
steps:
- uses: actions/checkout@v3
- name: Set up Java 11
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 11
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (arm32)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm32
platform: android
target: template_release
tests: false
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
platform: android
target: template_release
tests: false
- name: Generate Godot templates
run: |
cd platform/android/java
./gradlew generateGodotTemplates
cd ../../..
ls -l bin/
- name: Upload artifact
uses: ./.github/actions/upload-artifact