3205a92ad8
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
73 lines
3 KiB
C++
73 lines
3 KiB
C++
/*************************************************************************/
|
|
/* shape.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SHAPE_H
|
|
#define SHAPE_H
|
|
|
|
#include "core/resource.h"
|
|
|
|
class ArrayMesh;
|
|
|
|
class Shape : public Resource {
|
|
|
|
GDCLASS(Shape, Resource);
|
|
OBJ_SAVE_TYPE(Shape);
|
|
RES_BASE_EXTENSION("shape");
|
|
RID shape;
|
|
real_t margin;
|
|
|
|
Ref<ArrayMesh> debug_mesh_cache;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
_FORCE_INLINE_ RID get_shape() const { return shape; }
|
|
Shape(RID p_shape);
|
|
|
|
virtual void _update_shape();
|
|
|
|
public:
|
|
virtual RID get_rid() const { return shape; }
|
|
|
|
Ref<ArrayMesh> get_debug_mesh();
|
|
virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
|
|
/// Returns the radius of a sphere that fully enclose this shape
|
|
virtual real_t get_enclosing_radius() const = 0;
|
|
|
|
void add_vertices_to_array(Vector<Vector3> &array, const Transform &p_xform);
|
|
|
|
real_t get_margin() const;
|
|
void set_margin(real_t p_margin);
|
|
|
|
Shape();
|
|
~Shape();
|
|
};
|
|
|
|
#endif // SHAPE_H
|