97713ff77a
Changed the signal declaration signal to: ``` // The following generates a MySignal event [Signal] public delegate void MySignalEventHandler(int param); ```
62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
using System.Collections.Immutable;
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using Microsoft.CodeAnalysis;
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namespace Godot.SourceGenerators
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{
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public struct GodotMethodData
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{
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public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
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ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol)
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{
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Method = method;
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ParamTypes = paramTypes;
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ParamTypeSymbols = paramTypeSymbols;
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RetType = retType;
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RetSymbol = retSymbol;
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}
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public IMethodSymbol Method { get; }
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public ImmutableArray<MarshalType> ParamTypes { get; }
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public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
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public MarshalType? RetType { get; }
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public ITypeSymbol? RetSymbol { get; }
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}
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public struct GodotSignalDelegateData
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{
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public GodotSignalDelegateData(string name, INamedTypeSymbol delegateSymbol, GodotMethodData invokeMethodData)
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{
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Name = name;
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DelegateSymbol = delegateSymbol;
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InvokeMethodData = invokeMethodData;
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}
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public string Name { get; }
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public INamedTypeSymbol DelegateSymbol { get; }
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public GodotMethodData InvokeMethodData { get; }
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}
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public struct GodotPropertyData
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{
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public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type)
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{
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PropertySymbol = propertySymbol;
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Type = type;
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}
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public IPropertySymbol PropertySymbol { get; }
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public MarshalType Type { get; }
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}
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public struct GodotFieldData
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{
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public GodotFieldData(IFieldSymbol fieldSymbol, MarshalType type)
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{
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FieldSymbol = fieldSymbol;
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Type = type;
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}
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public IFieldSymbol FieldSymbol { get; }
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public MarshalType Type { get; }
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}
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}
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