virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs
Ignacio Roldán Etcheverry 97713ff77a C#: Add source generator for signals as events
Changed the signal declaration signal to:

```
// The following generates a MySignal event
[Signal] public delegate void MySignalEventHandler(int param);
```
2022-08-22 03:36:52 +02:00

62 lines
1.9 KiB
C#

using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
namespace Godot.SourceGenerators
{
public struct GodotMethodData
{
public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol)
{
Method = method;
ParamTypes = paramTypes;
ParamTypeSymbols = paramTypeSymbols;
RetType = retType;
RetSymbol = retSymbol;
}
public IMethodSymbol Method { get; }
public ImmutableArray<MarshalType> ParamTypes { get; }
public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
public MarshalType? RetType { get; }
public ITypeSymbol? RetSymbol { get; }
}
public struct GodotSignalDelegateData
{
public GodotSignalDelegateData(string name, INamedTypeSymbol delegateSymbol, GodotMethodData invokeMethodData)
{
Name = name;
DelegateSymbol = delegateSymbol;
InvokeMethodData = invokeMethodData;
}
public string Name { get; }
public INamedTypeSymbol DelegateSymbol { get; }
public GodotMethodData InvokeMethodData { get; }
}
public struct GodotPropertyData
{
public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type)
{
PropertySymbol = propertySymbol;
Type = type;
}
public IPropertySymbol PropertySymbol { get; }
public MarshalType Type { get; }
}
public struct GodotFieldData
{
public GodotFieldData(IFieldSymbol fieldSymbol, MarshalType type)
{
FieldSymbol = fieldSymbol;
Type = type;
}
public IFieldSymbol FieldSymbol { get; }
public MarshalType Type { get; }
}
}