virtualx-engine/servers/rendering/renderer_rd
clayjohn 0c65ed38a6 Treat specular less than 0.02 as occlusion
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials
2022-07-31 15:45:21 -07:00
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effects Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
environment Implement shader uniform groups/subgroups 2022-07-26 11:26:09 +03:00
forward_clustered Implement shader uniform groups/subgroups 2022-07-26 11:26:09 +03:00
forward_mobile Implement shader uniform groups/subgroups 2022-07-26 11:26:09 +03:00
shaders Treat specular less than 0.02 as occlusion 2022-07-31 15:45:21 -07:00
storage_rd Implement shader uniform groups/subgroups 2022-07-26 11:26:09 +03:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
effects_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
effects_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Merge pull request #62972 from Chaosus/shader_groups 2022-07-26 15:16:33 +02:00
renderer_canvas_render_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_compositor_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_scene_render_rd.cpp Move Sky(RD) into environment 2022-07-26 10:19:40 +10:00
renderer_scene_render_rd.h Move Sky(RD) into environment 2022-07-26 10:19:40 +10:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00