virtualx-engine/platform/windows
Rémi Verschelde e2dfb656f4
SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to godotengine/godot-proposals#3371.
2021-10-14 12:01:28 +02:00
..
export Split windows platform export template into multiple files 2021-08-12 17:18:36 +03:00
context_gl_windows.cpp Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
context_gl_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
crash_handler_windows.cpp Improve crash handler message display 2021-06-17 20:05:16 +02:00
crash_handler_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
detect.py SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-14 12:01:28 +02:00
display_server_windows.cpp Change dragging cursor on Windows 2021-10-06 13:13:42 +02:00
display_server_windows.h Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master 2021-10-05 12:03:05 +02:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joypad_windows.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
joypad_windows.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
key_mapping_windows.cpp Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
key_mapping_windows.h Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master 2021-10-05 12:03:05 +02:00
lang_table.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
os_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 08:53:16 +01:00
vulkan_context_win.cpp Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context_win.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
windows_terminal_logger.cpp Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
windows_terminal_logger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00