virtualx-engine/platform
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
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android Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
bb10 Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
haiku Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
iphone Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
javascript Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
osx Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
server Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
uwp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
windows Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
x11 Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00