virtualx-engine/doc
reduz 0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
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classes Implement shader caching 2021-05-31 10:13:09 +02:00
tools makerst: Fix generation of overridden properties in child classes 2021-04-06 17:26:18 +03:00
translations Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
Doxyfile
Makefile [HTML5] Add jsdoc2rst tool. 2021-02-26 11:33:59 +01:00