22d83bc9f6
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
242 lines
5.8 KiB
C++
242 lines
5.8 KiB
C++
/*************************************************************************/
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/* os_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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//#include "servers/visual/visual_server_raster.h"
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//#include "servers/visual/rasterizer_dummy.h"
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#include "os_server.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "print_string.h"
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#include "servers/physics/physics_server_sw.h"
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#include "main/main.h"
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#include <unistd.h>
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int OS_Server::get_video_driver_count() const {
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return 1;
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}
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const char * OS_Server::get_video_driver_name(int p_driver) const {
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return "Dummy";
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}
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OS::VideoMode OS_Server::get_default_video_mode() const {
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return OS::VideoMode(800,600,false);
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}
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void OS_Server::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
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args=OS::get_singleton()->get_cmdline_args();
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current_videomode=p_desired;
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main_loop=NULL;
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//rasterizer = memnew( RasterizerDummy );
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//visual_server = memnew( VisualServerRaster(rasterizer) );
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AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
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if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
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ERR_PRINT("Initializing audio failed.");
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}
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sample_manager = memnew( SampleManagerMallocSW );
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audio_server = memnew( AudioServerSW(sample_manager) );
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audio_server->init();
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spatial_sound_server = memnew( SpatialSoundServerSW );
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spatial_sound_server->init();
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spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
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spatial_sound_2d_server->init();
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ERR_FAIL_COND(!visual_server);
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visual_server->init();
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//
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physics_server = memnew( PhysicsServerSW );
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physics_server->init();
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physics_2d_server = memnew( Physics2DServerSW );
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physics_2d_server->init();
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input = memnew( InputDefault );
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_ensure_data_dir();
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}
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void OS_Server::finalize() {
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if(main_loop)
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memdelete(main_loop);
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main_loop=NULL;
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spatial_sound_server->finish();
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memdelete(spatial_sound_server);
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spatial_sound_2d_server->finish();
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memdelete(spatial_sound_2d_server);
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//if (debugger_connection_console) {
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// memdelete(debugger_connection_console);
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//}
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memdelete(sample_manager);
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audio_server->finish();
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memdelete(audio_server);
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visual_server->finish();
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memdelete(visual_server);
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//memdelete(rasterizer);
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physics_server->finish();
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memdelete(physics_server);
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physics_2d_server->finish();
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memdelete(physics_2d_server);
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memdelete(input);
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args.clear();
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}
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void OS_Server::set_mouse_show(bool p_show) {
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}
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void OS_Server::set_mouse_grab(bool p_grab) {
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grab=p_grab;
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}
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bool OS_Server::is_mouse_grab_enabled() const {
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return grab;
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}
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int OS_Server::get_mouse_button_state() const {
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return 0;
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}
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Point2 OS_Server::get_mouse_pos() const {
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return Point2();
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}
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void OS_Server::set_window_title(const String& p_title) {
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}
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void OS_Server::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
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}
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OS::VideoMode OS_Server::get_video_mode(int p_screen) const {
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return current_videomode;
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}
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Size2 OS_Server::get_window_size() const {
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return Vector2(current_videomode.width,current_videomode.height) ;
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}
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void OS_Server::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
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}
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MainLoop *OS_Server::get_main_loop() const {
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return main_loop;
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}
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void OS_Server::delete_main_loop() {
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if (main_loop)
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memdelete(main_loop);
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main_loop=NULL;
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}
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void OS_Server::set_main_loop( MainLoop * p_main_loop ) {
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main_loop=p_main_loop;
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input->set_main_loop(p_main_loop);
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}
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bool OS_Server::can_draw() const {
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return false; //can never draw
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};
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String OS_Server::get_name() {
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return "Server";
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}
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void OS_Server::move_window_to_foreground() {
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}
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void OS_Server::set_cursor_shape(CursorShape p_shape) {
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}
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void OS_Server::run() {
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force_quit = false;
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if (!main_loop)
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return;
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main_loop->init();
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while (!force_quit) {
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if (Main::iteration()==true)
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break;
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};
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main_loop->finish();
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}
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OS_Server::OS_Server() {
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AudioDriverManagerSW::add_driver(&driver_dummy);
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//adriver here
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grab=false;
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};
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