virtualx-engine/editor/export/editor_export.cpp
George Marques 7e5c2f945d
Remove references to compiled GDScript in export
This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00

361 lines
12 KiB
C++

/**************************************************************************/
/* editor_export.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_export.h"
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
EditorExport *EditorExport::singleton = nullptr;
void EditorExport::_save() {
Ref<ConfigFile> config;
config.instantiate();
for (int i = 0; i < export_presets.size(); i++) {
Ref<EditorExportPreset> preset = export_presets[i];
String section = "preset." + itos(i);
config->set_value(section, "name", preset->get_name());
config->set_value(section, "platform", preset->get_platform()->get_name());
config->set_value(section, "runnable", preset->is_runnable());
config->set_value(section, "custom_features", preset->get_custom_features());
bool save_files = false;
switch (preset->get_export_filter()) {
case EditorExportPreset::EXPORT_ALL_RESOURCES: {
config->set_value(section, "export_filter", "all_resources");
} break;
case EditorExportPreset::EXPORT_SELECTED_SCENES: {
config->set_value(section, "export_filter", "scenes");
save_files = true;
} break;
case EditorExportPreset::EXPORT_SELECTED_RESOURCES: {
config->set_value(section, "export_filter", "resources");
save_files = true;
} break;
case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: {
config->set_value(section, "export_filter", "exclude");
save_files = true;
} break;
}
if (save_files) {
Vector<String> export_files = preset->get_files_to_export();
config->set_value(section, "export_files", export_files);
}
config->set_value(section, "include_filter", preset->get_include_filter());
config->set_value(section, "exclude_filter", preset->get_exclude_filter());
config->set_value(section, "export_path", preset->get_export_path());
config->set_value(section, "encryption_include_filters", preset->get_enc_in_filter());
config->set_value(section, "encryption_exclude_filters", preset->get_enc_ex_filter());
config->set_value(section, "encrypt_pck", preset->get_enc_pck());
config->set_value(section, "encrypt_directory", preset->get_enc_directory());
config->set_value(section, "script_encryption_key", preset->get_script_encryption_key());
String option_section = "preset." + itos(i) + ".options";
for (const PropertyInfo &E : preset->get_properties()) {
config->set_value(option_section, E.name, preset->get(E.name));
}
}
config->save("res://export_presets.cfg");
}
void EditorExport::save_presets() {
if (block_save) {
return;
}
save_timer->start();
}
void EditorExport::_bind_methods() {
ADD_SIGNAL(MethodInfo("export_presets_updated"));
}
void EditorExport::add_export_platform(const Ref<EditorExportPlatform> &p_platform) {
export_platforms.push_back(p_platform);
}
int EditorExport::get_export_platform_count() {
return export_platforms.size();
}
Ref<EditorExportPlatform> EditorExport::get_export_platform(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, export_platforms.size(), Ref<EditorExportPlatform>());
return export_platforms[p_idx];
}
void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) {
if (p_at_pos < 0) {
export_presets.push_back(p_preset);
} else {
export_presets.insert(p_at_pos, p_preset);
}
}
String EditorExportPlatform::test_etc2() const {
const bool etc2_supported = GLOBAL_GET("rendering/textures/vram_compression/import_etc2");
if (!etc2_supported) {
return TTR("Target platform requires 'ETC2' texture compression. Enable 'Import Etc 2' in Project Settings.");
}
return String();
}
int EditorExport::get_export_preset_count() const {
return export_presets.size();
}
Ref<EditorExportPreset> EditorExport::get_export_preset(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, export_presets.size(), Ref<EditorExportPreset>());
return export_presets[p_idx];
}
void EditorExport::remove_export_preset(int p_idx) {
export_presets.remove_at(p_idx);
save_presets();
}
void EditorExport::add_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
if (!export_plugins.has(p_plugin)) {
export_plugins.push_back(p_plugin);
}
}
void EditorExport::remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
export_plugins.erase(p_plugin);
}
Vector<Ref<EditorExportPlugin>> EditorExport::get_export_plugins() {
return export_plugins;
}
void EditorExport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
load_config();
} break;
case NOTIFICATION_PROCESS: {
update_export_presets();
} break;
case NOTIFICATION_EXIT_TREE: {
for (int i = 0; i < export_platforms.size(); i++) {
export_platforms.write[i]->cleanup();
}
} break;
}
}
void EditorExport::load_config() {
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load("res://export_presets.cfg");
if (err != OK) {
return;
}
block_save = true;
int index = 0;
while (true) {
String section = "preset." + itos(index);
if (!config->has_section(section)) {
break;
}
String platform = config->get_value(section, "platform");
Ref<EditorExportPreset> preset;
for (int i = 0; i < export_platforms.size(); i++) {
if (export_platforms[i]->get_name() == platform) {
preset = export_platforms.write[i]->create_preset();
break;
}
}
if (!preset.is_valid()) {
index++;
ERR_CONTINUE(!preset.is_valid());
}
preset->set_name(config->get_value(section, "name"));
preset->set_runnable(config->get_value(section, "runnable"));
if (config->has_section_key(section, "custom_features")) {
preset->set_custom_features(config->get_value(section, "custom_features"));
}
String export_filter = config->get_value(section, "export_filter");
bool get_files = false;
if (export_filter == "all_resources") {
preset->set_export_filter(EditorExportPreset::EXPORT_ALL_RESOURCES);
} else if (export_filter == "scenes") {
preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_SCENES);
get_files = true;
} else if (export_filter == "resources") {
preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES);
get_files = true;
} else if (export_filter == "exclude") {
preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES);
get_files = true;
}
if (get_files) {
Vector<String> files = config->get_value(section, "export_files");
for (int i = 0; i < files.size(); i++) {
if (!FileAccess::exists(files[i])) {
preset->remove_export_file(files[i]);
} else {
preset->add_export_file(files[i]);
}
}
}
preset->set_include_filter(config->get_value(section, "include_filter"));
preset->set_exclude_filter(config->get_value(section, "exclude_filter"));
preset->set_export_path(config->get_value(section, "export_path", ""));
if (config->has_section_key(section, "encrypt_pck")) {
preset->set_enc_pck(config->get_value(section, "encrypt_pck"));
}
if (config->has_section_key(section, "encrypt_directory")) {
preset->set_enc_directory(config->get_value(section, "encrypt_directory"));
}
if (config->has_section_key(section, "encryption_include_filters")) {
preset->set_enc_in_filter(config->get_value(section, "encryption_include_filters"));
}
if (config->has_section_key(section, "encryption_exclude_filters")) {
preset->set_enc_ex_filter(config->get_value(section, "encryption_exclude_filters"));
}
if (config->has_section_key(section, "script_encryption_key")) {
preset->set_script_encryption_key(config->get_value(section, "script_encryption_key"));
}
String option_section = "preset." + itos(index) + ".options";
List<String> options;
config->get_section_keys(option_section, &options);
for (const String &E : options) {
Variant value = config->get_value(option_section, E);
preset->set(E, value);
}
add_export_preset(preset);
index++;
}
block_save = false;
}
void EditorExport::update_export_presets() {
HashMap<StringName, List<EditorExportPlatform::ExportOption>> platform_options;
for (int i = 0; i < export_platforms.size(); i++) {
Ref<EditorExportPlatform> platform = export_platforms[i];
if (platform->should_update_export_options()) {
List<EditorExportPlatform::ExportOption> options;
platform->get_export_options(&options);
platform_options[platform->get_name()] = options;
}
}
bool export_presets_updated = false;
for (int i = 0; i < export_presets.size(); i++) {
Ref<EditorExportPreset> preset = export_presets[i];
if (platform_options.has(preset->get_platform()->get_name())) {
export_presets_updated = true;
List<EditorExportPlatform::ExportOption> options = platform_options[preset->get_platform()->get_name()];
// Copy the previous preset values
HashMap<StringName, Variant> previous_values = preset->values;
// Clear the preset properties and values prior to reloading
preset->properties.clear();
preset->values.clear();
preset->update_visibility.clear();
for (const EditorExportPlatform::ExportOption &E : options) {
preset->properties.push_back(E.option);
StringName option_name = E.option.name;
preset->values[option_name] = previous_values.has(option_name) ? previous_values[option_name] : E.default_value;
preset->update_visibility[option_name] = E.update_visibility;
}
}
}
if (export_presets_updated) {
emit_signal(_export_presets_updated);
}
}
bool EditorExport::poll_export_platforms() {
bool changed = false;
for (int i = 0; i < export_platforms.size(); i++) {
if (export_platforms.write[i]->poll_export()) {
changed = true;
}
}
return changed;
}
EditorExport::EditorExport() {
save_timer = memnew(Timer);
add_child(save_timer);
save_timer->set_wait_time(0.8);
save_timer->set_one_shot(true);
save_timer->connect("timeout", callable_mp(this, &EditorExport::_save));
_export_presets_updated = "export_presets_updated";
singleton = this;
set_process(true);
GLOBAL_DEF("editor/export/convert_text_resources_to_binary", true);
}
EditorExport::~EditorExport() {
}