49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
210 lines
5.4 KiB
C++
210 lines
5.4 KiB
C++
/*************************************************************************/
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/* godot_windows.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "main/main.h"
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#include "os_windows.h"
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#include <locale.h>
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#include <stdio.h>
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// For export templates, add a section; the exporter will patch it to enclose
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// the data appended to the executable (bundled PCK)
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#ifndef TOOLS_ENABLED
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#if defined _MSC_VER
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#pragma section("pck", read)
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__declspec(allocate("pck")) static char dummy[8] = { 0 };
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#elif defined __GNUC__
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static const char dummy[8] __attribute__((section("pck"), used)) = { 0 };
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#endif
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#endif
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PCHAR *
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CommandLineToArgvA(
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PCHAR CmdLine,
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int *_argc) {
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PCHAR *argv;
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PCHAR _argv;
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ULONG len;
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ULONG argc;
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CHAR a;
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ULONG i, j;
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BOOLEAN in_QM;
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BOOLEAN in_TEXT;
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BOOLEAN in_SPACE;
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len = strlen(CmdLine);
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i = ((len + 2) / 2) * sizeof(PVOID) + sizeof(PVOID);
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argv = (PCHAR *)GlobalAlloc(GMEM_FIXED,
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i + (len + 2) * sizeof(CHAR));
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_argv = (PCHAR)(((PUCHAR)argv) + i);
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argc = 0;
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argv[argc] = _argv;
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in_QM = FALSE;
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in_TEXT = FALSE;
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in_SPACE = TRUE;
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i = 0;
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j = 0;
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while ((a = CmdLine[i])) {
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if (in_QM) {
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if (a == '\"') {
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in_QM = FALSE;
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} else {
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_argv[j] = a;
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j++;
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}
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} else {
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switch (a) {
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case '\"':
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in_QM = TRUE;
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in_TEXT = TRUE;
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if (in_SPACE) {
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argv[argc] = _argv + j;
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argc++;
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}
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in_SPACE = FALSE;
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break;
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case ' ':
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case '\t':
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case '\n':
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case '\r':
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if (in_TEXT) {
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_argv[j] = '\0';
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j++;
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}
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in_TEXT = FALSE;
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in_SPACE = TRUE;
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break;
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default:
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in_TEXT = TRUE;
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if (in_SPACE) {
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argv[argc] = _argv + j;
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argc++;
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}
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_argv[j] = a;
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j++;
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in_SPACE = FALSE;
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break;
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}
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}
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i++;
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}
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_argv[j] = '\0';
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argv[argc] = NULL;
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(*_argc) = argc;
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return argv;
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}
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char *wc_to_utf8(const wchar_t *wc) {
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int ulen = WideCharToMultiByte(CP_UTF8, 0, wc, -1, NULL, 0, NULL, NULL);
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char *ubuf = new char[ulen + 1];
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WideCharToMultiByte(CP_UTF8, 0, wc, -1, ubuf, ulen, NULL, NULL);
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ubuf[ulen] = 0;
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return ubuf;
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}
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int widechar_main(int argc, wchar_t **argv) {
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OS_Windows os(NULL);
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setlocale(LC_CTYPE, "");
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char **argv_utf8 = new char *[argc];
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for (int i = 0; i < argc; ++i) {
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argv_utf8[i] = wc_to_utf8(argv[i]);
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}
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Error err = Main::setup(argv_utf8[0], argc - 1, &argv_utf8[1]);
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if (err != OK) {
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for (int i = 0; i < argc; ++i) {
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delete[] argv_utf8[i];
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}
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delete[] argv_utf8;
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return 255;
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}
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if (Main::start())
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os.run();
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Main::cleanup();
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for (int i = 0; i < argc; ++i) {
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delete[] argv_utf8[i];
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}
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delete[] argv_utf8;
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return os.get_exit_code();
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};
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int _main() {
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LPWSTR *wc_argv;
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int argc;
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int result;
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wc_argv = CommandLineToArgvW(GetCommandLineW(), &argc);
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if (NULL == wc_argv) {
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wprintf(L"CommandLineToArgvW failed\n");
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return 0;
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}
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result = widechar_main(argc, wc_argv);
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LocalFree(wc_argv);
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return result;
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}
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int main(int _argc, char **_argv) {
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// _argc and _argv are ignored
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// we are going to use the WideChar version of them instead
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#ifdef CRASH_HANDLER_EXCEPTION
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__try {
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return _main();
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} __except (CrashHandlerException(GetExceptionInformation())) {
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return 1;
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}
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#else
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return _main();
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#endif
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}
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HINSTANCE godot_hinstance = NULL;
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
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godot_hinstance = hInstance;
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return main(0, NULL);
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}
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