0dacc681b6
Dynamic BVH doesn't update the tree anymore when calling set_pairable with no parameter change. Also modified Godot Physics broadphase to create objects directly with pairable (static) set correctly to make use of this optimization for the BVH broadphase. Note: Octree broadphase doesn't use this optimization because it forces an update on move, so passing the proper AABB and static parameters on creation would cause the tree to update twice.
415 lines
11 KiB
C++
415 lines
11 KiB
C++
public:
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BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_invisible = false) {
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#ifdef BVH_VERBOSE_TREE
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VERBOSE_PRINT("\nitem_add BEFORE");
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_debug_recursive_print_tree(0);
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VERBOSE_PRINT("\n");
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#endif
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BVHABB_CLASS abb;
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abb.from(p_aabb);
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// handle to be filled with the new item ref
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BVHHandle handle;
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// ref id easier to pass around than handle
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uint32_t ref_id;
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// this should never fail
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ItemRef *ref = _refs.request(ref_id);
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// the extra data should be parallel list to the references
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uint32_t extra_id;
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ItemExtra *extra = _extra.request(extra_id);
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BVH_ASSERT(extra_id == ref_id);
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// pairs info
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if (USE_PAIRS) {
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uint32_t pairs_id;
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ItemPairs *pairs = _pairs.request(pairs_id);
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pairs->clear();
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BVH_ASSERT(pairs_id == ref_id);
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}
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extra->subindex = p_subindex;
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extra->userdata = p_userdata;
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extra->last_updated_tick = 0;
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// add an active reference to the list for slow incremental optimize
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// this list must be kept in sync with the references as they are added or removed.
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extra->active_ref_id = _active_refs.size();
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_active_refs.push_back(ref_id);
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if (USE_PAIRS) {
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extra->pairable_mask = p_pairable_mask;
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extra->pairable_type = p_pairable_type;
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extra->pairable = p_pairable;
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} else {
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// just for safety, in case this gets queried etc
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extra->pairable = 0;
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p_pairable = false;
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}
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// assign to handle to return
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handle.set_id(ref_id);
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_current_tree = 0;
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if (p_pairable)
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_current_tree = 1;
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create_root_node(_current_tree);
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// we must choose where to add to tree
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if (p_active) {
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ref->tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
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bool refit = _node_add_item(ref->tnode_id, ref_id, abb);
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if (refit) {
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// only need to refit from the parent
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const TNode &add_node = _nodes[ref->tnode_id];
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if (add_node.parent_id != BVHCommon::INVALID)
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refit_upward_and_balance(add_node.parent_id);
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}
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} else {
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ref->set_inactive();
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}
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#ifdef BVH_VERBOSE
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// memory use
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int mem = _refs.estimate_memory_use();
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mem += _nodes.estimate_memory_use();
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String sz = _debug_aabb_to_string(abb);
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VERBOSE_PRINT("\titem_add [" + itos(ref_id) + "] " + itos(_refs.size()) + " refs,\t" + itos(_nodes.size()) + " nodes " + sz);
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VERBOSE_PRINT("mem use : " + itos(mem) + ", num nodes : " + itos(_nodes.size()));
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#endif
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return handle;
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}
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void _debug_print_refs() {
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#ifdef BVH_VERBOSE_TREE
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print_line("refs.....");
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for (int n = 0; n < _refs.size(); n++) {
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const ItemRef &ref = _refs[n];
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print_line("tnode_id " + itos(ref.tnode_id) + ", item_id " + itos(ref.item_id));
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}
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#endif
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}
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// returns false if noop
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bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
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uint32_t ref_id = p_handle.id();
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// get the reference
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ItemRef &ref = _refs[ref_id];
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if (!ref.is_active()) {
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return false;
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}
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BVHABB_CLASS abb;
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abb.from(p_aabb);
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BVH_ASSERT(ref.tnode_id != BVHCommon::INVALID);
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TNode &tnode = _nodes[ref.tnode_id];
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// does it fit within the current aabb?
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if (tnode.aabb.is_other_within(abb)) {
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// do nothing .. fast path .. not moved enough to need refit
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// however we WILL update the exact aabb in the leaf, as this will be needed
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// for accurate collision detection
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TLeaf &leaf = _node_get_leaf(tnode);
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BVHABB_CLASS &leaf_abb = leaf.get_aabb(ref.item_id);
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// no change?
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if (leaf_abb == abb) {
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return false;
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}
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leaf_abb = abb;
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_integrity_check_all();
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return true;
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}
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_current_tree = _handle_get_tree_id(p_handle);
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// remove and reinsert
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node_remove_item(ref_id);
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// we must choose where to add to tree
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
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// add to the tree
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bool needs_refit = _node_add_item(ref.tnode_id, ref_id, abb);
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// only need to refit from the PARENT
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if (needs_refit) {
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// only need to refit from the parent
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const TNode &add_node = _nodes[ref.tnode_id];
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if (add_node.parent_id != BVHCommon::INVALID)
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// not sure we need to rebalance all the time, this can be done less often
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refit_upward(add_node.parent_id);
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//refit_upward_and_balance(add_node.parent_id);
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}
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return true;
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}
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void item_remove(BVHHandle p_handle) {
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uint32_t ref_id = p_handle.id();
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_current_tree = _handle_get_tree_id(p_handle);
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VERBOSE_PRINT("item_remove [" + itos(ref_id) + "] ");
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////////////////////////////////////////
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// remove the active reference from the list for slow incremental optimize
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// this list must be kept in sync with the references as they are added or removed.
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uint32_t active_ref_id = _extra[ref_id].active_ref_id;
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uint32_t ref_id_moved_back = _active_refs[_active_refs.size() - 1];
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// swap back and decrement for fast unordered remove
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_active_refs[active_ref_id] = ref_id_moved_back;
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_active_refs.resize(_active_refs.size() - 1);
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// keep the moved active reference up to date
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_extra[ref_id_moved_back].active_ref_id = active_ref_id;
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////////////////////////////////////////
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// remove the item from the node (only if active)
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if (_refs[ref_id].is_active()) {
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node_remove_item(ref_id);
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}
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// remove the item reference
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_refs.free(ref_id);
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_extra.free(ref_id);
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if (USE_PAIRS) {
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_pairs.free(ref_id);
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}
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// don't think refit_all is necessary?
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//refit_all(_current_tree);
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#ifdef BVH_VERBOSE_TREE
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_debug_recursive_print_tree(_current_tree);
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#endif
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}
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// returns success
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bool item_activate(BVHHandle p_handle, const Bounds &p_aabb) {
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uint32_t ref_id = p_handle.id();
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ItemRef &ref = _refs[ref_id];
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if (ref.is_active()) {
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// noop
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return false;
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}
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// add to tree
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BVHABB_CLASS abb;
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abb.from(p_aabb);
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_current_tree = _handle_get_tree_id(p_handle);
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// we must choose where to add to tree
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
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_node_add_item(ref.tnode_id, ref_id, abb);
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refit_upward_and_balance(ref.tnode_id);
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return true;
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}
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// returns success
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bool item_deactivate(BVHHandle p_handle) {
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uint32_t ref_id = p_handle.id();
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ItemRef &ref = _refs[ref_id];
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if (!ref.is_active()) {
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// noop
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return false;
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}
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// remove from tree
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BVHABB_CLASS abb;
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node_remove_item(ref_id, &abb);
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// mark as inactive
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ref.set_inactive();
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return true;
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}
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bool item_get_active(BVHHandle p_handle) const {
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uint32_t ref_id = p_handle.id();
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const ItemRef &ref = _refs[ref_id];
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return ref.is_active();
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}
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// during collision testing, we want to set the mask and whether pairable for the item testing from
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void item_fill_cullparams(BVHHandle p_handle, CullParams &r_params) const {
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uint32_t ref_id = p_handle.id();
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const ItemExtra &extra = _extra[ref_id];
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// testing from a non pairable item, we only want to test pairable items
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r_params.test_pairable_only = extra.pairable == 0;
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// we take into account the mask of the item testing from
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r_params.mask = extra.pairable_mask;
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r_params.pairable_type = extra.pairable_type;
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}
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bool item_is_pairable(const BVHHandle &p_handle) {
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uint32_t ref_id = p_handle.id();
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const ItemExtra &extra = _extra[ref_id];
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return extra.pairable != 0;
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}
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void item_get_ABB(const BVHHandle &p_handle, BVHABB_CLASS &r_abb) {
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// change tree?
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uint32_t ref_id = p_handle.id();
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const ItemRef &ref = _refs[ref_id];
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TNode &tnode = _nodes[ref.tnode_id];
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TLeaf &leaf = _node_get_leaf(tnode);
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r_abb = leaf.get_aabb(ref.item_id);
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}
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bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
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// change tree?
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uint32_t ref_id = p_handle.id();
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ItemExtra &ex = _extra[ref_id];
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ItemRef &ref = _refs[ref_id];
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bool active = ref.is_active();
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bool pairable_changed = (ex.pairable != 0) != p_pairable;
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bool state_changed = pairable_changed || (ex.pairable_type != p_pairable_type) || (ex.pairable_mask != p_pairable_mask);
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ex.pairable_type = p_pairable_type;
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ex.pairable_mask = p_pairable_mask;
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if (active && pairable_changed) {
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// record abb
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TNode &tnode = _nodes[ref.tnode_id];
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TLeaf &leaf = _node_get_leaf(tnode);
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BVHABB_CLASS abb = leaf.get_aabb(ref.item_id);
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// make sure current tree is correct prior to changing
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_current_tree = _handle_get_tree_id(p_handle);
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// remove from old tree
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node_remove_item(ref_id);
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// we must set the pairable AFTER getting the current tree
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// because the pairable status determines which tree
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ex.pairable = p_pairable;
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// add to new tree
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_current_tree = _handle_get_tree_id(p_handle);
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create_root_node(_current_tree);
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// we must choose where to add to tree
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
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bool needs_refit = _node_add_item(ref.tnode_id, ref_id, abb);
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// only need to refit from the PARENT
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if (needs_refit) {
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// only need to refit from the parent
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const TNode &add_node = _nodes[ref.tnode_id];
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if (add_node.parent_id != BVHCommon::INVALID)
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refit_upward_and_balance(add_node.parent_id);
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}
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} else {
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// always keep this up to date
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ex.pairable = p_pairable;
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}
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return state_changed;
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}
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void incremental_optimize() {
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// first update all aabbs as one off step..
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// this is cheaper than doing it on each move as each leaf may get touched multiple times
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// in a frame.
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for (int n = 0; n < NUM_TREES; n++) {
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if (_root_node_id[n] != BVHCommon::INVALID)
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refit_branch(_root_node_id[n]);
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}
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// now do small section reinserting to get things moving
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// gradually, and keep items in the right leaf
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if (_current_active_ref >= _active_refs.size()) {
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_current_active_ref = 0;
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}
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// special case
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if (!_active_refs.size())
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return;
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uint32_t ref_id = _active_refs[_current_active_ref++];
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_logic_item_remove_and_reinsert(ref_id);
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#ifdef BVH_VERBOSE
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/*
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// memory use
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int mem_refs = _refs.estimate_memory_use();
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int mem_nodes = _nodes.estimate_memory_use();
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int mem_leaves = _leaves.estimate_memory_use();
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String sz;
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sz += "mem_refs : " + itos(mem_refs) + " ";
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sz += "mem_nodes : " + itos(mem_nodes) + " ";
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sz += "mem_leaves : " + itos(mem_leaves) + " ";
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sz += ", num nodes : " + itos(_nodes.size());
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print_line(sz);
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*/
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#endif
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}
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void update() {
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incremental_optimize();
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// keep the expansion values up to date with the world bound
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//#define BVH_ALLOW_AUTO_EXPANSION
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#ifdef BVH_ALLOW_AUTO_EXPANSION
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if (_auto_node_expansion || _auto_pairing_expansion) {
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BVHABB_CLASS world_bound;
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world_bound.set_to_max_opposite_extents();
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bool bound_valid = false;
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for (int n = 0; n < NUM_TREES; n++) {
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uint32_t node_id = _root_node_id[n];
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if (node_id != BVHCommon::INVALID) {
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world_bound.merge(_nodes[node_id].aabb);
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bound_valid = true;
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}
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}
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// if there are no nodes, do nothing, but if there are...
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if (bound_valid) {
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Bounds bb;
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world_bound.to(bb);
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real_t size = bb.get_longest_axis_size();
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// automatic AI decision for best parameters.
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// These can be overridden in project settings.
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// these magic numbers are determined by experiment
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if (_auto_node_expansion) {
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_node_expansion = size * 0.025;
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}
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if (_auto_pairing_expansion) {
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_pairing_expansion = size * 0.009;
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}
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}
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}
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#endif
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}
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