Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
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*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
bin SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
core SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
demos SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
doc Bug Fixes 2014-11-02 11:31:01 -03:00
drivers SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
main SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
modules SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
platform SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scene SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
servers Bug Fixes 2014-11-02 11:31:01 -03:00
tools SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
.gitignore More gitignore 2014-06-13 11:02:51 +08:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
makefile Addinf basic makefile to support many C/C++ IDEs out there 2014-03-06 20:46:15 +01:00
methods.py Build System Changes 2014-10-07 01:31:49 -03:00
README.md Update README.md 2014-05-24 01:30:28 -03:00
SConstruct -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
version.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced