240 lines
9.1 KiB
C++
240 lines
9.1 KiB
C++
/**************************************************************************/
|
|
/* noise.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef NOISE_H
|
|
#define NOISE_H
|
|
|
|
#include "core/io/image.h"
|
|
|
|
class Noise : public Resource {
|
|
GDCLASS(Noise, Resource);
|
|
|
|
// Helper struct for get_seamless_image(). See comments in .cpp for usage.
|
|
template <typename T>
|
|
struct img_buff {
|
|
T *img = nullptr;
|
|
int width; // Array dimensions & default modulo for image.
|
|
int height;
|
|
int offset_x; // Offset index location on image (wrapped by specified modulo).
|
|
int offset_y;
|
|
int alt_width; // Alternate module for image.
|
|
int alt_height;
|
|
|
|
enum ALT_MODULO {
|
|
DEFAULT = 0,
|
|
ALT_X,
|
|
ALT_Y,
|
|
ALT_XY
|
|
};
|
|
|
|
// Multi-dimensional array indexer (e.g. img[x][y]) that supports multiple modulos.
|
|
T &operator()(int x, int y, ALT_MODULO mode = DEFAULT) {
|
|
switch (mode) {
|
|
case ALT_XY:
|
|
return img[(x + offset_x) % alt_width + ((y + offset_y) % alt_height) * width];
|
|
case ALT_X:
|
|
return img[(x + offset_x) % alt_width + ((y + offset_y) % height) * width];
|
|
case ALT_Y:
|
|
return img[(x + offset_x) % width + ((y + offset_y) % alt_height) * width];
|
|
default:
|
|
return img[(x + offset_x) % width + ((y + offset_y) % height) * width];
|
|
}
|
|
}
|
|
};
|
|
|
|
union l2c {
|
|
uint32_t l;
|
|
uint8_t c[4];
|
|
struct {
|
|
uint8_t r;
|
|
uint8_t g;
|
|
uint8_t b;
|
|
uint8_t a;
|
|
};
|
|
};
|
|
|
|
template <typename T>
|
|
Ref<Image> _generate_seamless_image(Ref<Image> p_src, int p_width, int p_height, bool p_invert, real_t p_blend_skirt) const {
|
|
/*
|
|
To make a seamless image, we swap the quadrants so the edges are perfect matches.
|
|
We initially get a 10% larger image so we have an overlap we can use to blend over the seams.
|
|
|
|
Noise::img_buff::operator() acts as a multi-dimensional array indexer.
|
|
It does the array math, translates between the flipped and non-flipped quadrants, and manages offsets and modulos.
|
|
|
|
Here is how the larger source image and final output image map to each other:
|
|
|
|
Output size = p_width*p_height Source w/ extra 10% skirt `s` size = src_width*src_height
|
|
Q1 Q2 Q4 Q3 s1
|
|
Q3 Q4 Q2 Q1 s2
|
|
s5 s4 s3
|
|
|
|
All of the loops use output coordinates, so Output:Q1 == Source:Q1
|
|
Ex: Output(half_width, half_height) [the midpoint, corner of Q1/Q4] =>
|
|
on Source it's translated to
|
|
corner of Q1/s3 unless the ALT_XY modulo moves it to Q4
|
|
*/
|
|
ERR_FAIL_COND_V(p_blend_skirt < 0, Ref<Image>());
|
|
|
|
int skirt_width = MAX(1, p_width * p_blend_skirt);
|
|
int skirt_height = MAX(1, p_height * p_blend_skirt);
|
|
int src_width = p_width + skirt_width;
|
|
int src_height = p_height + skirt_height;
|
|
int half_width = p_width * 0.5;
|
|
int half_height = p_height * 0.5;
|
|
int skirt_edge_x = half_width + skirt_width;
|
|
int skirt_edge_y = half_height + skirt_height;
|
|
|
|
Vector<uint8_t> dest;
|
|
dest.resize(p_width * p_height * Image::get_format_pixel_size(p_src->get_format()));
|
|
|
|
img_buff<T> rd_src = {
|
|
(T *)p_src->get_data().ptr(),
|
|
src_width, src_height,
|
|
half_width, half_height,
|
|
p_width, p_height
|
|
};
|
|
|
|
// `wr` is setup for straight x/y coordinate array access.
|
|
img_buff<T> wr = {
|
|
(T *)dest.ptrw(),
|
|
p_width, p_height,
|
|
0, 0, 0, 0
|
|
};
|
|
// `rd_dest` is a readable pointer to `wr`, i.e. what has already been written to the output buffer.
|
|
img_buff<T> rd_dest = {
|
|
(T *)dest.ptr(),
|
|
p_width, p_height,
|
|
0, 0, 0, 0
|
|
};
|
|
|
|
// Swap the quadrants to make edges seamless.
|
|
for (int y = 0; y < p_height; y++) {
|
|
for (int x = 0; x < p_width; x++) {
|
|
// rd_src has a half offset and the shorter modulo ignores the skirt.
|
|
// It reads and writes in Q1-4 order (see map above), skipping the skirt.
|
|
wr(x, y) = rd_src(x, y, img_buff<T>::ALT_XY);
|
|
}
|
|
}
|
|
|
|
// Blend the vertical skirt over the middle seam.
|
|
for (int x = half_width; x < skirt_edge_x; x++) {
|
|
int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width)));
|
|
for (int y = 0; y < p_height; y++) {
|
|
// Skip the center square
|
|
if (y == half_height) {
|
|
y = skirt_edge_y - 1;
|
|
} else {
|
|
// Starts reading at s2, ALT_Y skips s3, and continues with s1.
|
|
wr(x, y) = _alpha_blend<T>(rd_dest(x, y), rd_src(x, y, img_buff<T>::ALT_Y), alpha);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Blend the horizontal skirt over the middle seam.
|
|
for (int y = half_height; y < skirt_edge_y; y++) {
|
|
int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height)));
|
|
for (int x = 0; x < p_width; x++) {
|
|
// Skip the center square
|
|
if (x == half_width) {
|
|
x = skirt_edge_x - 1;
|
|
} else {
|
|
// Starts reading at s4, skips s3, continues with s5.
|
|
wr(x, y) = _alpha_blend<T>(rd_dest(x, y), rd_src(x, y, img_buff<T>::ALT_X), alpha);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fill in the center square. Wr starts at the top left of Q4, which is the equivalent of the top left of s3, unless a modulo is used.
|
|
for (int y = half_height; y < skirt_edge_y; y++) {
|
|
for (int x = half_width; x < skirt_edge_x; x++) {
|
|
int xpos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width)));
|
|
int ypos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height)));
|
|
|
|
// Blend s3(Q1) onto s5(Q2) for the top half.
|
|
T top_blend = _alpha_blend<T>(rd_src(x, y, img_buff<T>::ALT_X), rd_src(x, y, img_buff<T>::DEFAULT), xpos);
|
|
// Blend s1(Q3) onto Q4 for the bottom half.
|
|
T bottom_blend = _alpha_blend<T>(rd_src(x, y, img_buff<T>::ALT_XY), rd_src(x, y, img_buff<T>::ALT_Y), xpos);
|
|
// Blend the top half onto the bottom half.
|
|
wr(x, y) = _alpha_blend<T>(bottom_blend, top_blend, ypos);
|
|
}
|
|
}
|
|
Ref<Image> image = memnew(Image(p_width, p_height, false, p_src->get_format(), dest));
|
|
p_src.unref();
|
|
return image;
|
|
}
|
|
|
|
template <typename T>
|
|
T _alpha_blend(T p_bg, T p_fg, int p_alpha) const {
|
|
l2c fg, bg, out;
|
|
|
|
fg.l = p_fg;
|
|
bg.l = p_bg;
|
|
|
|
uint16_t alpha;
|
|
uint16_t inv_alpha;
|
|
|
|
// If no alpha argument specified, use the alpha channel in the color
|
|
if (p_alpha == -1) {
|
|
alpha = fg.c[3] + 1;
|
|
inv_alpha = 256 - fg.c[3];
|
|
} else {
|
|
alpha = p_alpha + 1;
|
|
inv_alpha = 256 - p_alpha;
|
|
}
|
|
|
|
out.c[0] = (uint8_t)((alpha * fg.c[0] + inv_alpha * bg.c[0]) >> 8);
|
|
out.c[1] = (uint8_t)((alpha * fg.c[1] + inv_alpha * bg.c[1]) >> 8);
|
|
out.c[2] = (uint8_t)((alpha * fg.c[2] + inv_alpha * bg.c[2]) >> 8);
|
|
out.c[3] = 0xFF;
|
|
|
|
return out.l;
|
|
}
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
// Virtual destructor so we can delete any Noise derived object when referenced as a Noise*.
|
|
virtual ~Noise() {}
|
|
|
|
virtual real_t get_noise_1d(real_t p_x) const = 0;
|
|
|
|
virtual real_t get_noise_2dv(Vector2 p_v) const = 0;
|
|
virtual real_t get_noise_2d(real_t p_x, real_t p_y) const = 0;
|
|
|
|
virtual real_t get_noise_3dv(Vector3 p_v) const = 0;
|
|
virtual real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const = 0;
|
|
|
|
virtual Ref<Image> get_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const;
|
|
virtual Ref<Image> get_seamless_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const;
|
|
};
|
|
|
|
#endif // NOISE_H
|